Searched refs:ll (Results 1 - 16 of 16) sorted by relevance
/seL4-refos-master/libs/libmuslc/arch/powerpc/ |
H A D | syscall_arch.h | 2 ((union { long long ll; long l[2]; }){ .ll = x }).l[0], \ 3 ((union { long long ll; long l[2]; }){ .ll = x }).l[1]
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/seL4-refos-master/libs/libmuslc/arch/arm_sel4/ |
H A D | syscall_arch.h | 2 ((union { long long ll; long l[2]; }){ .ll = x }).l[0], \ 3 ((union { long long ll; long l[2]; }){ .ll = x }).l[1]
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/seL4-refos-master/libs/libmuslc/arch/i386/ |
H A D | syscall_arch.h | 2 ((union { long long ll; long l[2]; }){ .ll = x }).l[0], \ 3 ((union { long long ll; long l[2]; }){ .ll = x }).l[1]
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/seL4-refos-master/libs/libmuslc/arch/i386_sel4/ |
H A D | syscall_arch.h | 2 ((union { long long ll; long l[2]; }){ .ll = x }).l[0], \ 3 ((union { long long ll; long l[2]; }){ .ll = x }).l[1]
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/seL4-refos-master/libs/libmuslc/arch/riscv/ |
H A D | syscall_arch.h | 2 ((union { long long ll; long l[2]; }){ .ll = x }).l[0], \ 3 ((union { long long ll; long l[2]; }){ .ll = x }).l[1]
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/seL4-refos-master/libs/libmuslc/arch/riscv_sel4/ |
H A D | syscall_arch.h | 2 ((union { long long ll; long l[2]; }){ .ll = x }).l[0], \ 3 ((union { long long ll; long l[2]; }){ .ll = x }).l[1]
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/seL4-refos-master/libs/libmuslc/arch/arm/ |
H A D | syscall_arch.h | 2 ((union { long long ll; long l[2]; }){ .ll = x }).l[0], \ 3 ((union { long long ll; long l[2]; }){ .ll = x }).l[1]
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/seL4-refos-master/libs/libmuslc/arch/microblaze/ |
H A D | syscall_arch.h | 2 ((union { long long ll; long l[2]; }){ .ll = x }).l[0], \ 3 ((union { long long ll; long l[2]; }){ .ll = x }).l[1]
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/seL4-refos-master/libs/libmuslc/arch/or1k/ |
H A D | syscall_arch.h | 2 ((union { long long ll; long l[2]; }){ .ll = x }).l[0], \ 3 ((union { long long ll; long l[2]; }){ .ll = x }).l[1]
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/seL4-refos-master/libs/libmuslc/arch/sh/ |
H A D | syscall_arch.h | 2 ((union { long long ll; long l[2]; }){ .ll = x }).l[0], \ 3 ((union { long long ll; long l[2]; }){ .ll = x }).l[1]
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/seL4-refos-master/libs/libmuslc/src/network/ |
H A D | getifaddrs.c | 28 struct sockaddr_ll_hack ll; member in union:sockany 96 if (addrlen > sizeof(sa->ll.sll_addr)) return; 97 sa->ll.sll_family = AF_PACKET; 98 sa->ll.sll_ifindex = ifindex; 99 sa->ll.sll_hatype = hatype; 100 sa->ll.sll_halen = addrlen; 101 memcpy(sa->ll.sll_addr, addr, addrlen);
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/seL4-refos-master/libs/libmuslc/arch/mips/ |
H A D | syscall_arch.h | 2 ((union { long long ll; long l[2]; }){ .ll = x }).l[0], \ 3 ((union { long long ll; long l[2]; }){ .ll = x }).l[1]
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | detect.c | 751 register schar ll = depth(&u.uz) - depth(where); local 754 if (ll < 0) { 755 if (ll < (-8 - rn2(3))) 758 else if (ll < -1) 764 } else if (ll > 0) { 765 if (ll > (8 + rn2(3))) 768 else if (ll > 1)
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | detect.c | 751 register schar ll = depth(&u.uz) - depth(where); local 754 if (ll < 0) { 755 if (ll < (-8 - rn2(3))) 758 else if (ll < -1) 764 } else if (ll > 0) { 765 if (ll > (8 + rn2(3))) 768 else if (ll > 1)
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/doc/ |
H A D | Guidebook.tex | 876 and if you select a spell in that menu, you'll be re-prompted for 1140 so after exploring them (if you choose to do so), you'll need to 1184 whether you're willing to sell, or you'll be told that the shopkeeper 1190 claim ownership without offering any compensation. You'll have to buy 1194 Shopkeepers sometimes run out of money. When that happens, you'll be 1256 choose what you'll say), but chatting with some monsters such as a 1355 will get slower and you'll burn calories faster, requiring food more frequently 1356 to cope with it. Eventually, you'll be so overloaded that you'll either have 1502 throw it. You'll b [all...] |
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/doc/ |
H A D | Guidebook.tex | 876 and if you select a spell in that menu, you'll be re-prompted for 1140 so after exploring them (if you choose to do so), you'll need to 1184 whether you're willing to sell, or you'll be told that the shopkeeper 1190 claim ownership without offering any compensation. You'll have to buy 1194 Shopkeepers sometimes run out of money. When that happens, you'll be 1256 choose what you'll say), but chatting with some monsters such as a 1355 will get slower and you'll burn calories faster, requiring food more frequently 1356 to cope with it. Eventually, you'll be so overloaded that you'll either have 1502 throw it. You'll b [all...] |
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