/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | mkmap.c | 161 flood_fill_rm(sx, sy, rmno, lit, anyroom) 165 boolean lit; 185 levl[i][sy].lit = lit; 195 if(lit) levl[ii][jj].lit = lit; 208 flood_fill_rm(i,sy-1,rmno,lit,anyroom); 213 flood_fill_rm(i-1,sy-1,rmno,lit,anyroom); 218 flood_fill_rm(i+1,sy-1,rmno,lit,anyroo 445 xchar lit = init_lev->lit, local [all...] |
H A D | mklev.c | 118 do_room_or_subroom(croom, lowx, lowy, hix, hiy, lit, rtype, special, is_room) 122 boolean lit; 137 if(lit) { 141 lev++->lit = 1; 191 add_room(lowx, lowy, hix, hiy, lit, rtype, special) 193 boolean lit; 200 do_room_or_subroom(croom, lowx, lowy, hix, hiy, lit, 208 add_subroom(proom, lowx, lowy, hix, hiy, lit, rtype, special) 211 boolean lit; 218 do_room_or_subroom(croom, lowx, lowy, hix, hiy, lit, [all...] |
H A D | dogmove.c | 397 (!levl[omx][omy].lit || levl[u.ux][u.uy].lit) &&
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H A D | save.c | 492 && prm->lit == rgrm->lit
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H A D | sp_lev.c | 385 /* on low levels the room is lit (usually) */ 1697 lev->lit = litstate; 1725 if(init_lev.lit < 0) 1726 init_lev.lit = rn2(2); 1872 /* lit or not ? */ 2169 levl[x][y].lit = FALSE; 2201 levl[x][y].lit = 1;
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H A D | monmove.c | 724 (levl[gx][gy].lit || 725 !levl[omx][omy].lit) &&
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H A D | read.c | 1317 * Low-level lit-field update routine. 1325 levl[x][y].lit = 1; 1327 levl[x][y].lit = 0; 1365 pline("%s %s is lit.", 1376 pline("A lit field surrounds you!");
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H A D | mkroom.c | 155 levl[x][y].lit = 1;
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H A D | vision.c | 297 * due to the one-sided lit wall hack. 308 /* If in a lit room, we are able to see to its boundaries. */ 451 * possibly be seen by the hero --- if the location were lit, etc. Note 504 int dx, dy; /* one step from a lit door or lit wall (see below) */ 685 * + Set the IN_SIGHT bit for places that we could see and are lit. 692 * The worst offenders are doors. Suppose a door to a lit room 693 * is closed. It is lit on one side, but not on the other. How 725 && (lev->lit || (next_row[col] & TEMP_LIT))) { 727 * We see this position because it is lit [all...] |
H A D | dig.c | 72 if(dist < 3) lev->lit = (rockit ? FALSE : TRUE);
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H A D | display.c | 103 * lit - True if the position is lit. An optimization for 104 * lit/unlit rooms. 105 * waslit - True if the position was *remembered* as lit. 165 * attention to and correct unexplored, lit ROOM and CORR spots. 176 * Correct for out of sight lit corridors and rooms that the hero 177 * doesn't remember as lit. 577 /* Corridors are never felt as lit (unless remembered that way) */ 659 * lev->waslit = !!(lev->lit || templit(x,y)); 662 * lit area [all...] |
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | mkmap.c | 161 flood_fill_rm(sx, sy, rmno, lit, anyroom) 165 boolean lit; 185 levl[i][sy].lit = lit; 195 if(lit) levl[ii][jj].lit = lit; 208 flood_fill_rm(i,sy-1,rmno,lit,anyroom); 213 flood_fill_rm(i-1,sy-1,rmno,lit,anyroom); 218 flood_fill_rm(i+1,sy-1,rmno,lit,anyroo 445 xchar lit = init_lev->lit, local [all...] |
H A D | mklev.c | 118 do_room_or_subroom(croom, lowx, lowy, hix, hiy, lit, rtype, special, is_room) 122 boolean lit; 137 if(lit) { 141 lev++->lit = 1; 191 add_room(lowx, lowy, hix, hiy, lit, rtype, special) 193 boolean lit; 200 do_room_or_subroom(croom, lowx, lowy, hix, hiy, lit, 208 add_subroom(proom, lowx, lowy, hix, hiy, lit, rtype, special) 211 boolean lit; 218 do_room_or_subroom(croom, lowx, lowy, hix, hiy, lit, [all...] |
H A D | dogmove.c | 397 (!levl[omx][omy].lit || levl[u.ux][u.uy].lit) &&
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H A D | save.c | 492 && prm->lit == rgrm->lit
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H A D | sp_lev.c | 385 /* on low levels the room is lit (usually) */ 1697 lev->lit = litstate; 1725 if(init_lev.lit < 0) 1726 init_lev.lit = rn2(2); 1872 /* lit or not ? */ 2169 levl[x][y].lit = FALSE; 2201 levl[x][y].lit = 1;
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H A D | monmove.c | 724 (levl[gx][gy].lit || 725 !levl[omx][omy].lit) &&
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H A D | read.c | 1317 * Low-level lit-field update routine. 1325 levl[x][y].lit = 1; 1327 levl[x][y].lit = 0; 1365 pline("%s %s is lit.", 1376 pline("A lit field surrounds you!");
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H A D | mkroom.c | 155 levl[x][y].lit = 1;
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H A D | vision.c | 297 * due to the one-sided lit wall hack. 308 /* If in a lit room, we are able to see to its boundaries. */ 451 * possibly be seen by the hero --- if the location were lit, etc. Note 504 int dx, dy; /* one step from a lit door or lit wall (see below) */ 685 * + Set the IN_SIGHT bit for places that we could see and are lit. 692 * The worst offenders are doors. Suppose a door to a lit room 693 * is closed. It is lit on one side, but not on the other. How 725 && (lev->lit || (next_row[col] & TEMP_LIT))) { 727 * We see this position because it is lit [all...] |
/seL4-refos-master/libs/libmuslc/src/regex/ |
H A D | regcomp.c | 157 tre_literal_t *lit; local 159 lit = tre_mem_calloc(mem, sizeof *lit); 160 node = tre_ast_new_node(mem, LITERAL, lit); 163 lit->code_min = code_min; 164 lit->code_max = code_max; 165 lit->position = position; 473 tre_literal_t *lit; local 491 lit = tre_new_lit(ls); 492 if (!lit) 591 tre_literal_t *lit = tre_new_lit(ls); local 618 tre_literal_t *lit; local 1315 tre_literal_t *lit = node->obj; local 1705 tre_literal_t *lit = node->obj; local 1850 tre_literal_t *lit= node->obj; local 2123 tre_literal_t *lit; local 2251 tre_literal_t *lit = (tre_literal_t *)node->obj; local [all...] |
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/ |
H A D | sp_lev.h | 43 xchar lit, walled; member in struct:__anon696
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H A D | rm.h | 339 Bitfield(lit,1); /* speed hack for lit rooms */ 340 Bitfield(waslit,1); /* remember if a location was lit */
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/ |
H A D | sp_lev.h | 43 xchar lit, walled; member in struct:__anon18
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H A D | rm.h | 339 Bitfield(lit,1); /* speed hack for lit rooms */ 340 Bitfield(waslit,1); /* remember if a location was lit */
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