Searched refs:gold (Results 1 - 25 of 28) sorted by relevance

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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/
H A Dsp_lev.h117 } gold; typedef in typeref:struct:__anon712
175 gold **golds;
209 gold **golds;
H A Dqt_win.h459 NetHackQtLabelledIcon gold; member in class:NetHackQtStatusWindow
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/
H A Dsp_lev.h117 } gold; typedef in typeref:struct:__anon34
175 gold **golds;
209 gold **golds;
H A Dqt_win.h459 NetHackQtLabelledIcon gold; member in class:NetHackQtStatusWindow
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/
H A Dvault.c301 verbalize("You have hidden gold.");
302 verbalize("Most likely all your gold was stolen from this vault.");
303 verbalize("Please drop that gold and follow me.");
353 move_gold(gold, vroom)
354 struct obj *gold;
359 remove_object(gold);
360 newsym(gold->ox, gold->oy);
363 place_object(gold, nx, ny);
364 stackobj(gold);
378 struct obj *gold; local
578 struct obj *gold = g_at(m,n); local
746 struct obj *gold; local
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H A Dsteal.c44 register struct obj *gold = g_at(u.ux, u.uy); local
47 if (gold && ( !u.ugold || gold->quan > u.ugold || !rn2(5))) {
48 mtmp->mgold += gold->quan;
49 delobj(gold);
51 pline("%s quickly snatches some gold from between your %s!",
55 /* do not set mtmp->mavenge here; gold on the floor is fair game */
84 Find the first (and hopefully only) gold object in a chain.
86 someone else's gold. Returns a pointer so the gold ma
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H A Ddetect.c161 /* look for gold, on the floor or in monsters' possession */
175 /* look for gold carried by monsters (might be in a container) */
195 /* look for gold objects */
207 /* no gold found on floor or monster's inventory.
208 adjust message if you have gold in your inventory */
230 You("notice some gold between your %s.", makeplural(body_part(FOOT)));
237 /* Discover gold locations. */
260 struct obj gold; local
262 gold.otyp = GOLD_PIECE;
263 gold
552 struct obj gold; local
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H A Ddokick.c232 * Return TRUE if caught (the gold taken care of), FALSE otherwise.
233 * The gold object is *not* attached to the fobj chain!
236 ghitm(mtmp, gold)
238 register struct obj *gold;
248 pline_The("%s harmlessly %s %s.", xname(gold),
249 otense(gold, "hit"), mon_nam(mtmp));
254 long value = gold->quan * objects[gold->otyp].oc_cost;
260 /* greedy monsters catch gold */
262 pline("%s catches the gold
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H A Dmkobj.c874 register struct obj *gold = g_at(x,y); local
878 if (gold) {
879 gold->quan += amount;
881 gold = mksobj_at(GOLD_PIECE, x, y, TRUE, FALSE);
882 gold->quan = amount;
884 gold->owt = weight(gold);
885 return (gold);
H A Dmhitm.c963 /* technically incorrect; no check for stealing gold from
970 /* technically incorrect; no check for stealing gold from
974 struct obj *gold = findgold(mdef->minvent); local
975 if (!gold) break;
976 obj_extract_self(gold);
977 add_to_minv(magr, gold);
983 pline("%s steals some gold from %s.", buf, mon_nam(mdef));
H A Dmon.c654 * Maybe eat a metallic object (not just gold).
843 register struct obj *gold; local
846 if ((gold = g_at(mtmp->mx, mtmp->my)) != 0) {
847 mat_idx = objects[gold->otyp].oc_material;
849 mtmp->mgold += gold->quan;
850 delobj(gold);
852 obj_extract_self(gold);
853 add_to_minv(mtmp, gold);
858 mat_idx == GOLD ? "gold" : "money");
H A Deat.c791 gold, clean up now to avoid `eatmbuf' memory leak */
860 Hallucination ? "an orange" : "a pile of gold");
862 /* A pile of gold can't ride. */
878 /* make gold symbol show up now */
1658 "metal", "metal", "metal", "silver", "gold", "platinum", "mithril",
1946 /* Note: gold weighs 1 pt. for each 1000 pieces (see */
1947 /* pickup.c) so gold and non-gold is consistent. */
2421 struct obj *gold; local
2441 (gold
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H A Dmakemon.c481 struct obj *gold = mksobj(GOLD_PIECE, FALSE, FALSE); local
482 gold->quan = amount;
483 add_to_minv(mtmp, gold);
652 /* ordinary soldiers rarely have access to magic (or gold :-) */
H A Dsp_lev.c38 STATIC_DCL void FDECL(create_gold, (gold *, struct mkroom *));
947 /* KMH -- Create piles of gold properly */
1150 * Create a gold pile in a room.
1155 gold *g;
1650 /* The gold piles */
1967 /* read the gold piles */
1970 r->golds = NewTab(gold, n);
1972 r->golds[(int)n] = New(gold);
1973 Fread((genericptr_t) r->golds[(int)n], 1, sizeof(gold), fd);
2088 gold tmpgol
[all...]
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/
H A Dvault.c301 verbalize("You have hidden gold.");
302 verbalize("Most likely all your gold was stolen from this vault.");
303 verbalize("Please drop that gold and follow me.");
353 move_gold(gold, vroom)
354 struct obj *gold;
359 remove_object(gold);
360 newsym(gold->ox, gold->oy);
363 place_object(gold, nx, ny);
364 stackobj(gold);
378 struct obj *gold; local
578 struct obj *gold = g_at(m,n); local
746 struct obj *gold; local
[all...]
H A Dsteal.c44 register struct obj *gold = g_at(u.ux, u.uy); local
47 if (gold && ( !u.ugold || gold->quan > u.ugold || !rn2(5))) {
48 mtmp->mgold += gold->quan;
49 delobj(gold);
51 pline("%s quickly snatches some gold from between your %s!",
55 /* do not set mtmp->mavenge here; gold on the floor is fair game */
84 Find the first (and hopefully only) gold object in a chain.
86 someone else's gold. Returns a pointer so the gold ma
[all...]
H A Ddetect.c161 /* look for gold, on the floor or in monsters' possession */
175 /* look for gold carried by monsters (might be in a container) */
195 /* look for gold objects */
207 /* no gold found on floor or monster's inventory.
208 adjust message if you have gold in your inventory */
230 You("notice some gold between your %s.", makeplural(body_part(FOOT)));
237 /* Discover gold locations. */
260 struct obj gold; local
262 gold.otyp = GOLD_PIECE;
263 gold
552 struct obj gold; local
[all...]
H A Ddokick.c232 * Return TRUE if caught (the gold taken care of), FALSE otherwise.
233 * The gold object is *not* attached to the fobj chain!
236 ghitm(mtmp, gold)
238 register struct obj *gold;
248 pline_The("%s harmlessly %s %s.", xname(gold),
249 otense(gold, "hit"), mon_nam(mtmp));
254 long value = gold->quan * objects[gold->otyp].oc_cost;
260 /* greedy monsters catch gold */
262 pline("%s catches the gold
[all...]
H A Dmkobj.c874 register struct obj *gold = g_at(x,y); local
878 if (gold) {
879 gold->quan += amount;
881 gold = mksobj_at(GOLD_PIECE, x, y, TRUE, FALSE);
882 gold->quan = amount;
884 gold->owt = weight(gold);
885 return (gold);
H A Dmhitm.c963 /* technically incorrect; no check for stealing gold from
970 /* technically incorrect; no check for stealing gold from
974 struct obj *gold = findgold(mdef->minvent); local
975 if (!gold) break;
976 obj_extract_self(gold);
977 add_to_minv(magr, gold);
983 pline("%s steals some gold from %s.", buf, mon_nam(mdef));
H A Dmon.c654 * Maybe eat a metallic object (not just gold).
843 register struct obj *gold; local
846 if ((gold = g_at(mtmp->mx, mtmp->my)) != 0) {
847 mat_idx = objects[gold->otyp].oc_material;
849 mtmp->mgold += gold->quan;
850 delobj(gold);
852 obj_extract_self(gold);
853 add_to_minv(mtmp, gold);
858 mat_idx == GOLD ? "gold" : "money");
H A Deat.c791 gold, clean up now to avoid `eatmbuf' memory leak */
860 Hallucination ? "an orange" : "a pile of gold");
862 /* A pile of gold can't ride. */
878 /* make gold symbol show up now */
1658 "metal", "metal", "metal", "silver", "gold", "platinum", "mithril",
1946 /* Note: gold weighs 1 pt. for each 1000 pieces (see */
1947 /* pickup.c) so gold and non-gold is consistent. */
2421 struct obj *gold; local
2441 (gold
[all...]
H A Dmakemon.c481 struct obj *gold = mksobj(GOLD_PIECE, FALSE, FALSE); local
482 gold->quan = amount;
483 add_to_minv(mtmp, gold);
652 /* ordinary soldiers rarely have access to magic (or gold :-) */
H A Dsp_lev.c38 STATIC_DCL void FDECL(create_gold, (gold *, struct mkroom *));
947 /* KMH -- Create piles of gold properly */
1150 * Create a gold pile in a room.
1155 gold *g;
1650 /* The gold piles */
1967 /* read the gold piles */
1970 r->golds = NewTab(gold, n);
1972 r->golds[(int)n] = New(gold);
1973 Fread((genericptr_t) r->golds[(int)n], 1, sizeof(gold), fd);
2088 gold tmpgol
[all...]
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/doc/
H A DGuidebook.tex175 start out with lots of gold (suitable for shopping with),
363 The number of gold pieces you are openly carrying. Gold which you have
453 A pile of gold.
871 Count your gold pieces.
1183 inside a shop. You will either be offered an amount of gold and asked
1195 offered credit instead of gold when you try to sell something. Credit
1202 The {\tt \$} command, which reports the amount of gold you are carrying
1866 Some gems are valuable, and can be sold for a lot of gold. They are also
1892 of monsters in the dungeon that may be influenced by the amount of gold
2479 food, potion, scroll, spellbook, wand, gold, ge
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