/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/ |
H A D | sp_lev.h | 117 } gold; typedef in typeref:struct:__anon712 175 gold **golds; 209 gold **golds;
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H A D | qt_win.h | 459 NetHackQtLabelledIcon gold; member in class:NetHackQtStatusWindow
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/ |
H A D | sp_lev.h | 117 } gold; typedef in typeref:struct:__anon34 175 gold **golds; 209 gold **golds;
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H A D | qt_win.h | 459 NetHackQtLabelledIcon gold; member in class:NetHackQtStatusWindow
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | vault.c | 301 verbalize("You have hidden gold."); 302 verbalize("Most likely all your gold was stolen from this vault."); 303 verbalize("Please drop that gold and follow me."); 353 move_gold(gold, vroom) 354 struct obj *gold; 359 remove_object(gold); 360 newsym(gold->ox, gold->oy); 363 place_object(gold, nx, ny); 364 stackobj(gold); 378 struct obj *gold; local 578 struct obj *gold = g_at(m,n); local 746 struct obj *gold; local [all...] |
H A D | steal.c | 44 register struct obj *gold = g_at(u.ux, u.uy); local 47 if (gold && ( !u.ugold || gold->quan > u.ugold || !rn2(5))) { 48 mtmp->mgold += gold->quan; 49 delobj(gold); 51 pline("%s quickly snatches some gold from between your %s!", 55 /* do not set mtmp->mavenge here; gold on the floor is fair game */ 84 Find the first (and hopefully only) gold object in a chain. 86 someone else's gold. Returns a pointer so the gold ma [all...] |
H A D | detect.c | 161 /* look for gold, on the floor or in monsters' possession */ 175 /* look for gold carried by monsters (might be in a container) */ 195 /* look for gold objects */ 207 /* no gold found on floor or monster's inventory. 208 adjust message if you have gold in your inventory */ 230 You("notice some gold between your %s.", makeplural(body_part(FOOT))); 237 /* Discover gold locations. */ 260 struct obj gold; local 262 gold.otyp = GOLD_PIECE; 263 gold 552 struct obj gold; local [all...] |
H A D | dokick.c | 232 * Return TRUE if caught (the gold taken care of), FALSE otherwise. 233 * The gold object is *not* attached to the fobj chain! 236 ghitm(mtmp, gold) 238 register struct obj *gold; 248 pline_The("%s harmlessly %s %s.", xname(gold), 249 otense(gold, "hit"), mon_nam(mtmp)); 254 long value = gold->quan * objects[gold->otyp].oc_cost; 260 /* greedy monsters catch gold */ 262 pline("%s catches the gold [all...] |
H A D | mkobj.c | 874 register struct obj *gold = g_at(x,y); local 878 if (gold) { 879 gold->quan += amount; 881 gold = mksobj_at(GOLD_PIECE, x, y, TRUE, FALSE); 882 gold->quan = amount; 884 gold->owt = weight(gold); 885 return (gold);
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H A D | mhitm.c | 963 /* technically incorrect; no check for stealing gold from 970 /* technically incorrect; no check for stealing gold from 974 struct obj *gold = findgold(mdef->minvent); local 975 if (!gold) break; 976 obj_extract_self(gold); 977 add_to_minv(magr, gold); 983 pline("%s steals some gold from %s.", buf, mon_nam(mdef));
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H A D | mon.c | 654 * Maybe eat a metallic object (not just gold). 843 register struct obj *gold; local 846 if ((gold = g_at(mtmp->mx, mtmp->my)) != 0) { 847 mat_idx = objects[gold->otyp].oc_material; 849 mtmp->mgold += gold->quan; 850 delobj(gold); 852 obj_extract_self(gold); 853 add_to_minv(mtmp, gold); 858 mat_idx == GOLD ? "gold" : "money");
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H A D | eat.c | 791 gold, clean up now to avoid `eatmbuf' memory leak */ 860 Hallucination ? "an orange" : "a pile of gold"); 862 /* A pile of gold can't ride. */ 878 /* make gold symbol show up now */ 1658 "metal", "metal", "metal", "silver", "gold", "platinum", "mithril", 1946 /* Note: gold weighs 1 pt. for each 1000 pieces (see */ 1947 /* pickup.c) so gold and non-gold is consistent. */ 2421 struct obj *gold; local 2441 (gold [all...] |
H A D | makemon.c | 481 struct obj *gold = mksobj(GOLD_PIECE, FALSE, FALSE); local 482 gold->quan = amount; 483 add_to_minv(mtmp, gold); 652 /* ordinary soldiers rarely have access to magic (or gold :-) */
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H A D | sp_lev.c | 38 STATIC_DCL void FDECL(create_gold, (gold *, struct mkroom *)); 947 /* KMH -- Create piles of gold properly */ 1150 * Create a gold pile in a room. 1155 gold *g; 1650 /* The gold piles */ 1967 /* read the gold piles */ 1970 r->golds = NewTab(gold, n); 1972 r->golds[(int)n] = New(gold); 1973 Fread((genericptr_t) r->golds[(int)n], 1, sizeof(gold), fd); 2088 gold tmpgol [all...] |
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | vault.c | 301 verbalize("You have hidden gold."); 302 verbalize("Most likely all your gold was stolen from this vault."); 303 verbalize("Please drop that gold and follow me."); 353 move_gold(gold, vroom) 354 struct obj *gold; 359 remove_object(gold); 360 newsym(gold->ox, gold->oy); 363 place_object(gold, nx, ny); 364 stackobj(gold); 378 struct obj *gold; local 578 struct obj *gold = g_at(m,n); local 746 struct obj *gold; local [all...] |
H A D | steal.c | 44 register struct obj *gold = g_at(u.ux, u.uy); local 47 if (gold && ( !u.ugold || gold->quan > u.ugold || !rn2(5))) { 48 mtmp->mgold += gold->quan; 49 delobj(gold); 51 pline("%s quickly snatches some gold from between your %s!", 55 /* do not set mtmp->mavenge here; gold on the floor is fair game */ 84 Find the first (and hopefully only) gold object in a chain. 86 someone else's gold. Returns a pointer so the gold ma [all...] |
H A D | detect.c | 161 /* look for gold, on the floor or in monsters' possession */ 175 /* look for gold carried by monsters (might be in a container) */ 195 /* look for gold objects */ 207 /* no gold found on floor or monster's inventory. 208 adjust message if you have gold in your inventory */ 230 You("notice some gold between your %s.", makeplural(body_part(FOOT))); 237 /* Discover gold locations. */ 260 struct obj gold; local 262 gold.otyp = GOLD_PIECE; 263 gold 552 struct obj gold; local [all...] |
H A D | dokick.c | 232 * Return TRUE if caught (the gold taken care of), FALSE otherwise. 233 * The gold object is *not* attached to the fobj chain! 236 ghitm(mtmp, gold) 238 register struct obj *gold; 248 pline_The("%s harmlessly %s %s.", xname(gold), 249 otense(gold, "hit"), mon_nam(mtmp)); 254 long value = gold->quan * objects[gold->otyp].oc_cost; 260 /* greedy monsters catch gold */ 262 pline("%s catches the gold [all...] |
H A D | mkobj.c | 874 register struct obj *gold = g_at(x,y); local 878 if (gold) { 879 gold->quan += amount; 881 gold = mksobj_at(GOLD_PIECE, x, y, TRUE, FALSE); 882 gold->quan = amount; 884 gold->owt = weight(gold); 885 return (gold);
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H A D | mhitm.c | 963 /* technically incorrect; no check for stealing gold from 970 /* technically incorrect; no check for stealing gold from 974 struct obj *gold = findgold(mdef->minvent); local 975 if (!gold) break; 976 obj_extract_self(gold); 977 add_to_minv(magr, gold); 983 pline("%s steals some gold from %s.", buf, mon_nam(mdef));
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H A D | mon.c | 654 * Maybe eat a metallic object (not just gold). 843 register struct obj *gold; local 846 if ((gold = g_at(mtmp->mx, mtmp->my)) != 0) { 847 mat_idx = objects[gold->otyp].oc_material; 849 mtmp->mgold += gold->quan; 850 delobj(gold); 852 obj_extract_self(gold); 853 add_to_minv(mtmp, gold); 858 mat_idx == GOLD ? "gold" : "money");
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H A D | eat.c | 791 gold, clean up now to avoid `eatmbuf' memory leak */ 860 Hallucination ? "an orange" : "a pile of gold"); 862 /* A pile of gold can't ride. */ 878 /* make gold symbol show up now */ 1658 "metal", "metal", "metal", "silver", "gold", "platinum", "mithril", 1946 /* Note: gold weighs 1 pt. for each 1000 pieces (see */ 1947 /* pickup.c) so gold and non-gold is consistent. */ 2421 struct obj *gold; local 2441 (gold [all...] |
H A D | makemon.c | 481 struct obj *gold = mksobj(GOLD_PIECE, FALSE, FALSE); local 482 gold->quan = amount; 483 add_to_minv(mtmp, gold); 652 /* ordinary soldiers rarely have access to magic (or gold :-) */
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H A D | sp_lev.c | 38 STATIC_DCL void FDECL(create_gold, (gold *, struct mkroom *)); 947 /* KMH -- Create piles of gold properly */ 1150 * Create a gold pile in a room. 1155 gold *g; 1650 /* The gold piles */ 1967 /* read the gold piles */ 1970 r->golds = NewTab(gold, n); 1972 r->golds[(int)n] = New(gold); 1973 Fread((genericptr_t) r->golds[(int)n], 1, sizeof(gold), fd); 2088 gold tmpgol [all...] |
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/doc/ |
H A D | Guidebook.tex | 175 start out with lots of gold (suitable for shopping with), 363 The number of gold pieces you are openly carrying. Gold which you have 453 A pile of gold. 871 Count your gold pieces. 1183 inside a shop. You will either be offered an amount of gold and asked 1195 offered credit instead of gold when you try to sell something. Credit 1202 The {\tt \$} command, which reports the amount of gold you are carrying 1866 Some gems are valuable, and can be sold for a lot of gold. They are also 1892 of monsters in the dungeon that may be influenced by the amount of gold 2479 food, potion, scroll, spellbook, wand, gold, ge [all...] |