Searched refs:fail_reason (Results 1 - 2 of 2) sorted by relevance
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | trap.c | 389 * If the monster is animated, the object is deleted. If fail_reason 402 animate_statue(statue, x, y, cause, fail_reason) 406 int *fail_reason; 435 if (fail_reason) *fail_reason = AS_MON_IS_UNIQUE; 461 if (fail_reason) *fail_reason = AS_NO_MON; 513 if (fail_reason) *fail_reason = AS_OK; 530 int fail_reason; local [all...] |
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | trap.c | 389 * If the monster is animated, the object is deleted. If fail_reason 402 animate_statue(statue, x, y, cause, fail_reason) 406 int *fail_reason; 435 if (fail_reason) *fail_reason = AS_MON_IS_UNIQUE; 461 if (fail_reason) *fail_reason = AS_NO_MON; 513 if (fail_reason) *fail_reason = AS_OK; 530 int fail_reason; local [all...] |
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