Searched refs:fail_reason (Results 1 - 2 of 2) sorted by relevance

/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/
H A Dtrap.c389 * If the monster is animated, the object is deleted. If fail_reason
402 animate_statue(statue, x, y, cause, fail_reason)
406 int *fail_reason;
435 if (fail_reason) *fail_reason = AS_MON_IS_UNIQUE;
461 if (fail_reason) *fail_reason = AS_NO_MON;
513 if (fail_reason) *fail_reason = AS_OK;
530 int fail_reason; local
[all...]
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/
H A Dtrap.c389 * If the monster is animated, the object is deleted. If fail_reason
402 animate_statue(statue, x, y, cause, fail_reason)
406 int *fail_reason;
435 if (fail_reason) *fail_reason = AS_MON_IS_UNIQUE;
461 if (fail_reason) *fail_reason = AS_NO_MON;
513 if (fail_reason) *fail_reason = AS_OK;
530 int fail_reason; local
[all...]

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