/seL4-refos-master/libs/libmuslc/src/math/ |
H A D | tgamma.c | 112 double_t dy, z, r; local 151 dy = y - absx; 152 dy -= gmhalf; 154 dy = y - gmhalf; 155 dy -= absx; 164 dy = -dy; 167 r += dy * (gmhalf+0.5) * r / y;
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/ |
H A D | lev.h | 33 schar dx, dy; /* the general direction of the bubble's movement */ member in struct:bubble
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/ |
H A D | lev.h | 33 schar dx, dy; /* the general direction of the bubble's movement */ member in struct:bubble
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | hacklib.c | 300 register int dx = x0 - x1, dy = y0 - y1; local 302 if (dy < 0) dy = -dy; 306 return (dx < dy) ? dy : dx; 313 register int dx = x0 - x1, dy = y0 - y1; local 314 return dx * dx + dy * dy; 321 int dx = x0 - x1, dy local [all...] |
H A D | vision.c | 504 int dx, dy; /* one step from a lit door or lit wall (see below) */ local 619 dy = v_abs(u.uy-row); next_row = next_array[row]; 621 start = max( 0, u.ux - ranges[dy]); 622 stop = min(COLNO-1, u.ux + ranges[dy]); 657 dy = v_abs(u.uy-row); next_row = next_array[row]; 659 start = max( 0, u.ux - ranges[dy]); 660 stop = min(COLNO-1, u.ux + ranges[dy]); 700 dy = u.uy - row; dy = sign(dy); 1323 int dx, dy; local 1367 int dx, dy; local 1411 int dx, dy; local 1455 int dx, dy; local [all...] |
H A D | dothrow.c | 90 if(!u.dx && !u.dy && !u.dz) { 369 int x, y, dx, dy, x_change, y_change, err, i, prev_x, prev_y; local 374 dy = dest_cc->y - src_cc->y; 383 if (dy < 0) { 385 dy = -dy; 390 if (dx < dy) { 391 while (i++ < dy) { 396 if (err >= dy) { 398 err -= dy; [all...] |
H A D | mail.c | 282 register int dx, dy; /* direction counters */ local 303 for (dx = -1; dx <= 1; dx++) for(dy = -1; dy <= 1; dy++) 304 if ((dx || dy) && isok(fx+dx,fy+dy) && 305 !IS_STWALL(levl[fx+dx][fy+dy].typ)) { 306 d2 = dist2(fx+dx,fy+dy,tx,ty); 310 nfy = fy+dy;
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H A D | mkmaze.c | 65 * a wall spine in the (dx,dy) direction. Return 0 otherwise. 69 * in the direction given by (dx,dy). E.g. if 'x' is our location, 'W' 82 extend_spine(locale, wall_there, dx, dy) 84 int wall_there, dx, dy; 89 ny = 1 + dy; 99 } else { /* dy */ 1047 b->dy + 1 - (!b->dy ? ry : (ry ? 1 : 0)), 1060 register int x, y, dx, dy; local 1066 if (u.dx && !rn2(!u.dy [all...] |
H A D | hack.c | 68 sx = u.ux + u.dx, sy = u.uy + u.dy; /* boulder starting position */ 74 ry = u.uy + 2 * u.dy; 93 (!IS_DOOR(levl[rx][ry].typ) || !(u.dx && u.dy) || ( 103 if (In_sokoban(&u.uz) && u.dx && u.dy) { 292 (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][sy].typ) 543 /* return TRUE if (dx,dy) is an OK place to move 547 test_move(ux, uy, dx, dy, mode) 548 int ux, uy, dx, dy; 552 int y = uy+dy; 617 if (dx && dy [all...] |
H A D | extralev.c | 15 xchar dx, dy; member in struct:rogueroom 76 fromy = r[x][y].rly + r[x][y].dy; 113 fromy = r[x][y].rly + rn2(r[x][y].dy); 133 toy = r[x][y].rly + rn2(r[x][y].dy); 233 here.dy = rn1((y==2)?4:3, 2); /* 2-5 high, plus walls */ 237 here.rly = rnd(((y==2) ? 5 : 4)- here.dy + 1); 254 hiy = 7*y + here.rly + here.dy - 1;
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H A D | mklev.c | 256 register int dx, dy; local 267 dy = 0; 273 dy = -1; 281 dy = 0; 287 dy = 1; 297 ty = tt.y - dy; 298 if(nxcor && levl[xx+dx][yy+dy].typ) 303 org.x = xx+dx; org.y = yy+dy; 430 place_niche(aroom,dy,xx,yy) 432 int *dy, *x 468 int dy, xx, yy; local [all...] |
H A D | do_name.c | 92 int dx, dy; local 97 dy = ydir[i]; 101 dy = 8 * ydir[i]; 107 dy -= sgn(dy) * (1 - (cx + dx)); 110 dy += sgn(dy) * ((COLNO-1) - (cx + dx)); 113 if (cy + dy < 0) { 114 dx -= sgn(dx) * (0 - (cy + dy)); 115 dy [all...] |
H A D | mthrowu.c | 245 m_throw(mon, x, y, dx, dy, range, obj) 247 register int x,y,dx,dy,range; /* direction and range */ 285 if (singleobj->cursed && (dx || dy) && !rn2(7)) { 294 dy = rn2(3)-1; 296 if (!dx && !dy) { 306 if (!isok(bhitpos.x+dx,bhitpos.y+dy) 307 || IS_ROCK(levl[bhitpos.x+dx][bhitpos.y+dy].typ) 308 || closed_door(bhitpos.x+dx, bhitpos.y+dy) 309 || (levl[bhitpos.x + dx][bhitpos.y + dy].typ == IRONBARS && 322 bhitpos.y += dy; [all...] |
H A D | spell.c | 831 cc.x=u.dx;cc.y=u.dy; 834 if(!u.dx && !u.dy && !u.dz) { 841 explode(u.dx, u.dy, 847 u.dx = cc.x+rnd(3)-2; u.dy = cc.y+rnd(3)-2; 848 if (!isok(u.dx,u.dy) || !cansee(u.dx,u.dy) || 849 IS_STWALL(levl[u.dx][u.dy].typ) || u.uswallow) { 852 u.dy = cc.y; 879 if (atme) u.dx = u.dy = u.dz = 0; 884 if(!u.dx && !u.dy [all...] |
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | hacklib.c | 300 register int dx = x0 - x1, dy = y0 - y1; local 302 if (dy < 0) dy = -dy; 306 return (dx < dy) ? dy : dx; 313 register int dx = x0 - x1, dy = y0 - y1; local 314 return dx * dx + dy * dy; 321 int dx = x0 - x1, dy local [all...] |
H A D | vision.c | 504 int dx, dy; /* one step from a lit door or lit wall (see below) */ local 619 dy = v_abs(u.uy-row); next_row = next_array[row]; 621 start = max( 0, u.ux - ranges[dy]); 622 stop = min(COLNO-1, u.ux + ranges[dy]); 657 dy = v_abs(u.uy-row); next_row = next_array[row]; 659 start = max( 0, u.ux - ranges[dy]); 660 stop = min(COLNO-1, u.ux + ranges[dy]); 700 dy = u.uy - row; dy = sign(dy); 1323 int dx, dy; local 1367 int dx, dy; local 1411 int dx, dy; local 1455 int dx, dy; local [all...] |
H A D | dothrow.c | 90 if(!u.dx && !u.dy && !u.dz) { 369 int x, y, dx, dy, x_change, y_change, err, i, prev_x, prev_y; local 374 dy = dest_cc->y - src_cc->y; 383 if (dy < 0) { 385 dy = -dy; 390 if (dx < dy) { 391 while (i++ < dy) { 396 if (err >= dy) { 398 err -= dy; [all...] |
H A D | mail.c | 282 register int dx, dy; /* direction counters */ local 303 for (dx = -1; dx <= 1; dx++) for(dy = -1; dy <= 1; dy++) 304 if ((dx || dy) && isok(fx+dx,fy+dy) && 305 !IS_STWALL(levl[fx+dx][fy+dy].typ)) { 306 d2 = dist2(fx+dx,fy+dy,tx,ty); 310 nfy = fy+dy;
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H A D | mkmaze.c | 65 * a wall spine in the (dx,dy) direction. Return 0 otherwise. 69 * in the direction given by (dx,dy). E.g. if 'x' is our location, 'W' 82 extend_spine(locale, wall_there, dx, dy) 84 int wall_there, dx, dy; 89 ny = 1 + dy; 99 } else { /* dy */ 1047 b->dy + 1 - (!b->dy ? ry : (ry ? 1 : 0)), 1060 register int x, y, dx, dy; local 1066 if (u.dx && !rn2(!u.dy [all...] |
H A D | hack.c | 68 sx = u.ux + u.dx, sy = u.uy + u.dy; /* boulder starting position */ 74 ry = u.uy + 2 * u.dy; 93 (!IS_DOOR(levl[rx][ry].typ) || !(u.dx && u.dy) || ( 103 if (In_sokoban(&u.uz) && u.dx && u.dy) { 292 (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][sy].typ) 543 /* return TRUE if (dx,dy) is an OK place to move 547 test_move(ux, uy, dx, dy, mode) 548 int ux, uy, dx, dy; 552 int y = uy+dy; 617 if (dx && dy [all...] |
H A D | extralev.c | 15 xchar dx, dy; member in struct:rogueroom 76 fromy = r[x][y].rly + r[x][y].dy; 113 fromy = r[x][y].rly + rn2(r[x][y].dy); 133 toy = r[x][y].rly + rn2(r[x][y].dy); 233 here.dy = rn1((y==2)?4:3, 2); /* 2-5 high, plus walls */ 237 here.rly = rnd(((y==2) ? 5 : 4)- here.dy + 1); 254 hiy = 7*y + here.rly + here.dy - 1;
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H A D | mklev.c | 256 register int dx, dy; local 267 dy = 0; 273 dy = -1; 281 dy = 0; 287 dy = 1; 297 ty = tt.y - dy; 298 if(nxcor && levl[xx+dx][yy+dy].typ) 303 org.x = xx+dx; org.y = yy+dy; 430 place_niche(aroom,dy,xx,yy) 432 int *dy, *x 468 int dy, xx, yy; local [all...] |
H A D | do_name.c | 92 int dx, dy; local 97 dy = ydir[i]; 101 dy = 8 * ydir[i]; 107 dy -= sgn(dy) * (1 - (cx + dx)); 110 dy += sgn(dy) * ((COLNO-1) - (cx + dx)); 113 if (cy + dy < 0) { 114 dx -= sgn(dx) * (0 - (cy + dy)); 115 dy [all...] |
H A D | mthrowu.c | 245 m_throw(mon, x, y, dx, dy, range, obj) 247 register int x,y,dx,dy,range; /* direction and range */ 285 if (singleobj->cursed && (dx || dy) && !rn2(7)) { 294 dy = rn2(3)-1; 296 if (!dx && !dy) { 306 if (!isok(bhitpos.x+dx,bhitpos.y+dy) 307 || IS_ROCK(levl[bhitpos.x+dx][bhitpos.y+dy].typ) 308 || closed_door(bhitpos.x+dx, bhitpos.y+dy) 309 || (levl[bhitpos.x + dx][bhitpos.y + dy].typ == IRONBARS && 322 bhitpos.y += dy; [all...] |
H A D | spell.c | 831 cc.x=u.dx;cc.y=u.dy; 834 if(!u.dx && !u.dy && !u.dz) { 841 explode(u.dx, u.dy, 847 u.dx = cc.x+rnd(3)-2; u.dy = cc.y+rnd(3)-2; 848 if (!isok(u.dx,u.dy) || !cansee(u.dx,u.dy) || 849 IS_STWALL(levl[u.dx][u.dy].typ) || u.uswallow) { 852 u.dy = cc.y; 879 if (atme) u.dx = u.dy = u.dz = 0; 884 if(!u.dx && !u.dy [all...] |