Searched refs:direction (Results 1 - 10 of 10) sorted by relevance

/seL4-refos-master/libs/libplatsupport/src/plat/imx6/
H A Dgpio.c46 uint32_t direction; /* +0x04 */ member in struct:imx6_gpio_regs
100 /* Set direction */
101 v = bank->direction;
106 &bank->direction, bank->direction, v);
111 &bank->direction, bank->direction, v);
113 bank->direction = v;
/seL4-refos-master/projects/util_libs/libplatsupport/src/plat/imx6/
H A Dgpio.c46 uint32_t direction; /* +0x04 */ member in struct:imx6_gpio_regs
100 /* Set direction */
101 v = bank->direction;
106 &bank->direction, bank->direction, v);
111 &bank->direction, bank->direction, v);
113 bank->direction = v;
/seL4-refos-master/projects/util_libs/libethdrivers/src/plat/imx6/uboot/
H A Dmxc_gpio.c87 enum mxc_gpio_direction direction, ps_io_ops_t *io_ops)
111 switch (direction) {
86 mxc_gpio_direction(unsigned int gpio, enum mxc_gpio_direction direction, ps_io_ops_t *io_ops) argument
/seL4-refos-master/projects/util_libs/libethdrivers/src/plat/am335x/
H A Dlwiplib.h230 u32_t direction; /* Tx -1 / Rx - 0 */ member in struct:cpsw_switch_param
/seL4-refos-master/libs/libmuslc/src/regex/
H A Dregcomp.c1208 tre_tag_direction_t direction = TRE_TAG_MINIMIZE; local
1327 tnfa->tag_directions[tag] = direction;
1418 tnfa->tag_directions[tag] = direction;
1436 direction = TRE_TAG_MINIMIZE;
1486 tnfa->tag_directions[tag] = direction;
1550 direction = TRE_TAG_MINIMIZE;
1552 direction = TRE_TAG_MAXIMIZE;
1622 direction = TRE_TAG_MAXIMIZE;
/seL4-refos-master/libs/libvterm/src/
H A Dstate.c138 static void tab(VTermState *state, int count, int direction) argument
142 state->pos.col += direction;
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/doc/
H A DGuidebook.tex529 example a direction, or an object to be used. For those commands that
599 Go one step in the direction indicated (see Figure 2). If you sense
621 Go in that direction until you hit a wall or run into something.
828 Zap a wand. To aim at yourself, use `{\tt .}' for the direction.
831 Zap (cast) a spell. To cast at yourself, use `{\tt .}' for the direction.
1493 be prompted for a direction rather than for a specific target. The
1502 throw it. You'll be prompted for a direction as above, but you don't
1528 will travel in the same direction; if the first ones kill a monster,
1714 directional---you must give a direction in which to zap them. You can also
1715 zap them at yourself (just give a `{\tt .}' or `{\tt s}' for the direction)
[all...]
/seL4-refos-master/projects/refos/impl/libs/libvterm/src/
H A Dstate.c138 static void tab(VTermState *state, int count, int direction) argument
142 state->pos.col += direction;
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/doc/
H A DGuidebook.tex529 example a direction, or an object to be used. For those commands that
599 Go one step in the direction indicated (see Figure 2). If you sense
621 Go in that direction until you hit a wall or run into something.
828 Zap a wand. To aim at yourself, use `{\tt .}' for the direction.
831 Zap (cast) a spell. To cast at yourself, use `{\tt .}' for the direction.
1493 be prompted for a direction rather than for a specific target. The
1502 throw it. You'll be prompted for a direction as above, but you don't
1528 will travel in the same direction; if the first ones kill a monster,
1714 directional---you must give a direction in which to zap them. You can also
1715 zap them at yourself (just give a `{\tt .}' or `{\tt s}' for the direction)
[all...]
/seL4-refos-master/kernel/manual/parts/
H A Dapi.tex89 '\texttt{seL4\_Word rw}', the access direction that will currently trigger the breakpoint,

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