Searched refs:burn_dmg (Results 1 - 2 of 2) sorted by relevance
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | trap.c | 63 #define burn_dmg(obj,descr) rust_dmg(obj, descr, 0, FALSE, victim) macro 72 if (!burn_dmg(item, item ? buf : "helmet")) continue; 77 (void) burn_dmg(item, cloak_simple_name(item)); 82 (void) burn_dmg(item, xname(item)); 88 (void) burn_dmg(item, "shirt"); 93 if (!burn_dmg(item, "wooden shield")) continue; 97 if (!burn_dmg(item, "gloves")) continue; 101 if (!burn_dmg(item, "boots")) continue; 107 #undef burn_dmg macro
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | trap.c | 63 #define burn_dmg(obj,descr) rust_dmg(obj, descr, 0, FALSE, victim) macro 72 if (!burn_dmg(item, item ? buf : "helmet")) continue; 77 (void) burn_dmg(item, cloak_simple_name(item)); 82 (void) burn_dmg(item, xname(item)); 88 (void) burn_dmg(item, "shirt"); 93 if (!burn_dmg(item, "wooden shield")) continue; 97 if (!burn_dmg(item, "gloves")) continue; 101 if (!burn_dmg(item, "boots")) continue; 107 #undef burn_dmg macro
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