/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | wield.c | 687 chwepon(otmp, amount) 689 register int amount; 691 const char *color = hcolor((amount < 0) ? NH_BLACK : NH_BLUE); 699 (amount >= 0) ? "twitch" : "itch"); 701 exercise(A_DEX, (boolean) (amount >= 0)); 707 if(uwep->otyp == WORM_TOOTH && amount >= 0) { 716 if(uwep->otyp == CRYSKNIFE && amount < 0) { 724 if (amount < 0 && uwep->oartifact && restrict_name(uwep, ONAME(uwep))) { 730 if(((uwep->spe > 5 && amount >= 0) || (uwep->spe < -5 && amount < [all...] |
H A D | shk.c | 90 Returns the amount actually paid, so we can know 94 money2mon(mon, amount) 96 long amount; 100 if (amount <= 0) { 101 impossible("%s payment in money2mon!", amount ? "negative" : "zero"); 104 if (!ygold || ygold->quan < amount) { 109 if (ygold->quan > amount) 110 ygold = splitobj(ygold, amount); 116 return amount; 126 money2u(mon, amount) [all...] |
H A D | mkobj.c | 180 /* 2.5 x level's usual amount; weight adjusted below */ 539 otmp->age = MAX_OIL_IN_FLASK; /* amount of oil */ 870 mkgold(amount, x, y) 871 long amount; 876 if (amount <= 0L) 877 amount = (long)(1 + rnd(level_difficulty()+2) * rnd(30)); 879 gold->quan += amount; 882 gold->quan = amount;
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H A D | makemon.c | 477 mkmonmoney(mtmp, amount) 479 long amount; 482 gold->quan = amount;
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H A D | invent.c | 615 currency(amount) 616 long amount; 618 if (amount == 1L) return "zorkmid"; 1049 flags.botl = 1; /* May have changed the amount of money */ 1619 * * Then obj == null and we are printing a total amount.
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H A D | sp_lev.c | 1166 if (g->amount == -1) 1167 g->amount = rnd(200); 1168 (void) mkgold((long) g->amount, x, y);
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | wield.c | 687 chwepon(otmp, amount) 689 register int amount; 691 const char *color = hcolor((amount < 0) ? NH_BLACK : NH_BLUE); 699 (amount >= 0) ? "twitch" : "itch"); 701 exercise(A_DEX, (boolean) (amount >= 0)); 707 if(uwep->otyp == WORM_TOOTH && amount >= 0) { 716 if(uwep->otyp == CRYSKNIFE && amount < 0) { 724 if (amount < 0 && uwep->oartifact && restrict_name(uwep, ONAME(uwep))) { 730 if(((uwep->spe > 5 && amount >= 0) || (uwep->spe < -5 && amount < [all...] |
H A D | shk.c | 90 Returns the amount actually paid, so we can know 94 money2mon(mon, amount) 96 long amount; 100 if (amount <= 0) { 101 impossible("%s payment in money2mon!", amount ? "negative" : "zero"); 104 if (!ygold || ygold->quan < amount) { 109 if (ygold->quan > amount) 110 ygold = splitobj(ygold, amount); 116 return amount; 126 money2u(mon, amount) [all...] |
H A D | mkobj.c | 180 /* 2.5 x level's usual amount; weight adjusted below */ 539 otmp->age = MAX_OIL_IN_FLASK; /* amount of oil */ 870 mkgold(amount, x, y) 871 long amount; 876 if (amount <= 0L) 877 amount = (long)(1 + rnd(level_difficulty()+2) * rnd(30)); 879 gold->quan += amount; 882 gold->quan = amount;
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H A D | makemon.c | 477 mkmonmoney(mtmp, amount) 479 long amount; 482 gold->quan = amount;
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H A D | invent.c | 615 currency(amount) 616 long amount; 618 if (amount == 1L) return "zorkmid"; 1049 flags.botl = 1; /* May have changed the amount of money */ 1619 * * Then obj == null and we are printing a total amount.
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H A D | sp_lev.c | 1166 if (g->amount == -1) 1167 g->amount = rnd(200); 1168 (void) mkgold((long) g->amount, x, y);
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/seL4-refos-master/kernel/src/kernel/ |
H A D | sporadic.c | 213 /* schedule the used amount */ 215 /* used amount is to small - merge with last and delay */ 336 ticks_t amount = refill_head(sc)->rAmount; local 337 ticks_t tail = NODE_STATE_ON_CORE(ksCurTime, sc->scCore) + amount; 358 ticks_t amount = refill_head(sc)->rAmount; local 360 refill_head(sc)->rAmount += amount;
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/ |
H A D | sp_lev.h | 116 int amount; member in struct:__anon712
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/ |
H A D | sp_lev.h | 116 int amount; member in struct:__anon34
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/seL4-refos-master/kernel/manual/parts/ |
H A D | threads.tex | 132 amount of time consumed ($T - T_{s}$) and subtract that from the current replenishment being used. 137 of the time it is eligible for use (\emph{rTime}) and the amount that replenishment is for 149 Sporadic threads behave differently depending on the amount of replenishments available, which 560 message containing the scheduling context data word, as well as the amount of
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H A D | cspace.tex | 61 that it will have, and this determines the amount of memory that it 67 amount of untyped memory (see \autoref{sec:object_sizes}). The caller
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H A D | objects.tex | 349 order to create new objects, and all objects consume a fixed amount of memory once 351 the specific amount of physical memory available to applications,
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H A D | ipc.tex | 99 \obj{Endpoint}s allow a small amount
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/doc/ |
H A D | Guidebook.tex | 376 amount available. 1183 inside a shop. You will either be offered an amount of gold and asked 1202 The {\tt \$} command, which reports the amount of gold you are carrying 1350 to your load. The amount that you can carry depends on your strength and 1445 The chance that an attack will successfully hit a monster, and the amount 1563 the amount of damage done when you do hit; at basic level, there is no 1565 chance to hit and amount of damage done; at expert level, the bonus is 1892 of monsters in the dungeon that may be influenced by the amount of gold 2534 Controls the amount of screen updating for the map window when engaged
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/doc/ |
H A D | Guidebook.tex | 376 amount available. 1183 inside a shop. You will either be offered an amount of gold and asked 1202 The {\tt \$} command, which reports the amount of gold you are carrying 1350 to your load. The amount that you can carry depends on your strength and 1445 The chance that an attack will successfully hit a monster, and the amount 1563 the amount of damage done when you do hit; at basic level, there is no 1565 chance to hit and amount of damage done; at expert level, the bonus is 1892 of monsters in the dungeon that may be influenced by the amount of gold 2534 Controls the amount of screen updating for the map window when engaged
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/seL4-refos-master/projects/refos/design/ |
H A D | intro.tex | 71 \refOS is designed under the assumption that synchronous call and reply interprocess communication messages may contain capabilities. \refOS also assumes that there is some way to store a minimal amount of immutable information in such capabilities and that receiving processes may read the immutable information from the capabilities that they receive via interprocess communication.
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/sys/share/ |
H A D | lev_yacc.c | 836 "gold_detail : GOLD_ID ':' amount ',' coordinate", 875 "amount : INTEGER", 876 "amount : RANDOM_TYPE", 2179 tmpgold[ngold]->amount = yyvsp[-2].i;
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/sys/share/ |
H A D | lev_yacc.c | 836 "gold_detail : GOLD_ID ':' amount ',' coordinate", 875 "amount : INTEGER", 876 "amount : RANDOM_TYPE", 2179 tmpgold[ngold]->amount = yyvsp[-2].i;
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