Searched refs:RAY (Results 1 - 6 of 6) sorted by relevance
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | objects.c | 795 SPELL("dig", "parchment", P_MATTER_SPELL, 20, 6, 5, 1, RAY, HI_PAPER), 796 SPELL("magic missile", "vellum", P_ATTACK_SPELL, 45, 2, 2, 1, RAY, HI_PAPER), 797 SPELL("fireball", "ragged", P_ATTACK_SPELL, 20, 4, 4, 1, RAY, HI_PAPER), 798 SPELL("cone of cold", "dog eared", P_ATTACK_SPELL, 10, 7, 4, 1, RAY, HI_PAPER), 799 SPELL("sleep", "mottled", P_ENCHANTMENT_SPELL, 50, 1, 1, 1, RAY, HI_PAPER), 800 SPELL("finger of death", "stained", P_ATTACK_SPELL, 5, 10, 7, 1, RAY, HI_PAPER), 868 WAND("digging", "iron", 55, 150, 1, RAY, IRON, HI_METAL), 869 WAND("magic missile", "steel", 50, 150, 1, RAY, IRON, HI_METAL), 870 WAND("fire", "hexagonal",40, 175, 1, RAY, IRON, HI_METAL), 871 WAND("cold", "short", 40, 175, 1, RAY, IRO [all...] |
H A D | muse.c | 1969 if (objects[typ].oc_dir == RAY ||
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | objects.c | 795 SPELL("dig", "parchment", P_MATTER_SPELL, 20, 6, 5, 1, RAY, HI_PAPER), 796 SPELL("magic missile", "vellum", P_ATTACK_SPELL, 45, 2, 2, 1, RAY, HI_PAPER), 797 SPELL("fireball", "ragged", P_ATTACK_SPELL, 20, 4, 4, 1, RAY, HI_PAPER), 798 SPELL("cone of cold", "dog eared", P_ATTACK_SPELL, 10, 7, 4, 1, RAY, HI_PAPER), 799 SPELL("sleep", "mottled", P_ENCHANTMENT_SPELL, 50, 1, 1, 1, RAY, HI_PAPER), 800 SPELL("finger of death", "stained", P_ATTACK_SPELL, 5, 10, 7, 1, RAY, HI_PAPER), 868 WAND("digging", "iron", 55, 150, 1, RAY, IRON, HI_METAL), 869 WAND("magic missile", "steel", 50, 150, 1, RAY, IRON, HI_METAL), 870 WAND("fire", "hexagonal",40, 175, 1, RAY, IRON, HI_METAL), 871 WAND("cold", "short", 40, 175, 1, RAY, IRO [all...] |
H A D | muse.c | 1969 if (objects[typ].oc_dir == RAY ||
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/ |
H A D | objclass.h | 35 #define RAY 3 /* zap beams */ macro
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/ |
H A D | objclass.h | 35 #define RAY 3 /* zap beams */ macro
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