Searched refs:P_SKILLED (Results 1 - 18 of 18) sorted by relevance
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | u_init.c | 257 { P_SCIMITAR, P_SKILLED }, { P_SABER, P_EXPERT }, 258 { P_CLUB, P_SKILLED }, { P_QUARTERSTAFF, P_SKILLED }, 259 { P_SLING, P_SKILLED }, { P_DART, P_BASIC }, 261 { P_UNICORN_HORN, P_SKILLED }, 274 { P_PICK_AXE, P_SKILLED }, { P_SHORT_SWORD, P_EXPERT }, 275 { P_BROAD_SWORD, P_SKILLED }, { P_LONG_SWORD, P_SKILLED }, 276 { P_TWO_HANDED_SWORD, P_EXPERT }, { P_SCIMITAR, P_SKILLED }, 277 { P_SABER, P_BASIC }, { P_CLUB, P_SKILLED }, [all...] |
H A D | weapon.c | 744 case P_SKILLED: ptr = "Skilled"; break; 1115 case P_SKILLED: bonus = 2; break; 1126 case P_SKILLED: bonus = -5; break; 1151 case P_SKILLED: break; 1184 case P_SKILLED: bonus = 1; break; 1195 case P_SKILLED: bonus = 0; break; 1220 case P_SKILLED: bonus += 1; break;
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H A D | spell.c | 829 if (role_skill >= P_SKILLED) { 901 if (role_skill >= P_SKILLED) pseudo->blessed = 1; 917 if (role_skill >= P_SKILLED) pseudo->blessed = 1;
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H A D | steed.c | 119 case P_SKILLED:
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H A D | apply.c | 2396 else if (P_SKILL(typ) == P_SKILLED) max_range = 5; 2502 else if (P_SKILL(typ) == P_SKILLED) max_range = 5; 2517 if (typ != P_NONE && P_SKILL(typ) >= P_SKILLED) { 2540 rn2(P_SKILL(typ) > P_SKILLED ? 20 : 2))
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H A D | dothrow.c | 116 case P_SKILLED: multishot++; break;
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H A D | uhitm.c | 615 P_SKILL(wtype) >= P_SKILLED) &&
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H A D | zap.c | 2544 case P_SKILLED: hit_bon = 2; break;
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | u_init.c | 257 { P_SCIMITAR, P_SKILLED }, { P_SABER, P_EXPERT }, 258 { P_CLUB, P_SKILLED }, { P_QUARTERSTAFF, P_SKILLED }, 259 { P_SLING, P_SKILLED }, { P_DART, P_BASIC }, 261 { P_UNICORN_HORN, P_SKILLED }, 274 { P_PICK_AXE, P_SKILLED }, { P_SHORT_SWORD, P_EXPERT }, 275 { P_BROAD_SWORD, P_SKILLED }, { P_LONG_SWORD, P_SKILLED }, 276 { P_TWO_HANDED_SWORD, P_EXPERT }, { P_SCIMITAR, P_SKILLED }, 277 { P_SABER, P_BASIC }, { P_CLUB, P_SKILLED }, [all...] |
H A D | weapon.c | 744 case P_SKILLED: ptr = "Skilled"; break; 1115 case P_SKILLED: bonus = 2; break; 1126 case P_SKILLED: bonus = -5; break; 1151 case P_SKILLED: break; 1184 case P_SKILLED: bonus = 1; break; 1195 case P_SKILLED: bonus = 0; break; 1220 case P_SKILLED: bonus += 1; break;
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H A D | spell.c | 829 if (role_skill >= P_SKILLED) { 901 if (role_skill >= P_SKILLED) pseudo->blessed = 1; 917 if (role_skill >= P_SKILLED) pseudo->blessed = 1;
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H A D | steed.c | 119 case P_SKILLED:
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H A D | apply.c | 2396 else if (P_SKILL(typ) == P_SKILLED) max_range = 5; 2502 else if (P_SKILL(typ) == P_SKILLED) max_range = 5; 2517 if (typ != P_NONE && P_SKILL(typ) >= P_SKILLED) { 2540 rn2(P_SKILL(typ) > P_SKILLED ? 20 : 2))
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H A D | dothrow.c | 116 case P_SKILLED: multishot++; break;
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H A D | uhitm.c | 615 P_SKILL(wtype) >= P_SKILLED) &&
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H A D | zap.c | 2544 case P_SKILLED: hit_bon = 2; break;
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/ |
H A D | skills.h | 94 #define P_SKILLED 3 macro
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/ |
H A D | skills.h | 94 #define P_SKILLED 3 macro
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