Searched refs:P_ENCHANTMENT_SPELL (Results 1 - 10 of 10) sorted by relevance
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/ |
H A D | skills.h | 59 #define P_ENCHANTMENT_SPELL 33 macro
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/ |
H A D | skills.h | 59 #define P_ENCHANTMENT_SPELL 33 macro
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | objects.c | 799 SPELL("sleep", "mottled", P_ENCHANTMENT_SPELL, 50, 1, 1, 1, RAY, HI_PAPER), 806 SPELL("confuse monster", "orange", P_ENCHANTMENT_SPELL, 30, 2, 2, 1, IMMEDIATE, CLR_ORANGE), 809 SPELL("slow monster", "light green", P_ENCHANTMENT_SPELL, 30, 2, 2, 1, IMMEDIATE, CLR_BRIGHT_GREEN), 813 SPELL("cause fear", "light blue", P_ENCHANTMENT_SPELL, 25, 3, 3, 1, NODIR, CLR_BRIGHT_BLUE), 816 SPELL("charm monster", "magenta", P_ENCHANTMENT_SPELL, 20, 3, 3, 1, IMMEDIATE, CLR_MAGENTA),
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H A D | u_init.c | 347 { P_DIVINATION_SPELL, P_BASIC },{ P_ENCHANTMENT_SPELL, P_BASIC }, 445 { P_DIVINATION_SPELL, P_BASIC }, { P_ENCHANTMENT_SPELL, P_BASIC }, 484 { P_DIVINATION_SPELL, P_EXPERT }, { P_ENCHANTMENT_SPELL, P_SKILLED },
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H A D | spell.c | 601 case P_ENCHANTMENT_SPELL:
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H A D | weapon.c | 1263 P_SKILL(P_ENCHANTMENT_SPELL) = P_BASIC;
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | objects.c | 799 SPELL("sleep", "mottled", P_ENCHANTMENT_SPELL, 50, 1, 1, 1, RAY, HI_PAPER), 806 SPELL("confuse monster", "orange", P_ENCHANTMENT_SPELL, 30, 2, 2, 1, IMMEDIATE, CLR_ORANGE), 809 SPELL("slow monster", "light green", P_ENCHANTMENT_SPELL, 30, 2, 2, 1, IMMEDIATE, CLR_BRIGHT_GREEN), 813 SPELL("cause fear", "light blue", P_ENCHANTMENT_SPELL, 25, 3, 3, 1, NODIR, CLR_BRIGHT_BLUE), 816 SPELL("charm monster", "magenta", P_ENCHANTMENT_SPELL, 20, 3, 3, 1, IMMEDIATE, CLR_MAGENTA),
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H A D | u_init.c | 347 { P_DIVINATION_SPELL, P_BASIC },{ P_ENCHANTMENT_SPELL, P_BASIC }, 445 { P_DIVINATION_SPELL, P_BASIC }, { P_ENCHANTMENT_SPELL, P_BASIC }, 484 { P_DIVINATION_SPELL, P_EXPERT }, { P_ENCHANTMENT_SPELL, P_SKILLED },
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H A D | spell.c | 601 case P_ENCHANTMENT_SPELL:
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H A D | weapon.c | 1263 P_SKILL(P_ENCHANTMENT_SPELL) = P_BASIC;
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