Searched refs:P_DIVINATION_SPELL (Results 1 - 8 of 8) sorted by relevance
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/ |
H A D | skills.h | 58 #define P_DIVINATION_SPELL 32 macro
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/ |
H A D | skills.h | 58 #define P_DIVINATION_SPELL 32 macro
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | u_init.c | 263 { P_DIVINATION_SPELL, P_EXPERT}, { P_MATTER_SPELL, P_BASIC}, 347 { P_DIVINATION_SPELL, P_BASIC },{ P_ENCHANTMENT_SPELL, P_BASIC }, 364 { P_HEALING_SPELL, P_EXPERT }, { P_DIVINATION_SPELL, P_EXPERT }, 380 { P_DIVINATION_SPELL, P_SKILLED }, { P_ESCAPE_SPELL, P_SKILLED }, 402 { P_DIVINATION_SPELL, P_EXPERT }, 445 { P_DIVINATION_SPELL, P_BASIC }, { P_ENCHANTMENT_SPELL, P_BASIC }, 484 { P_DIVINATION_SPELL, P_EXPERT }, { P_ENCHANTMENT_SPELL, P_SKILLED },
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H A D | objects.c | 801 SPELL("light", "cloth", P_DIVINATION_SPELL, 45, 1, 1, 1, NODIR, HI_CLOTH), 802 SPELL("detect monsters", "leather", P_DIVINATION_SPELL, 43, 1, 1, 1, NODIR, HI_LEATHER), 812 SPELL("detect food", "cyan", P_DIVINATION_SPELL, 30, 3, 2, 1, NODIR, CLR_CYAN), 814 SPELL("clairvoyance", "dark blue", P_DIVINATION_SPELL, 15, 3, 3, 1, NODIR, CLR_BLUE), 818 SPELL("detect unseen", "violet", P_DIVINATION_SPELL, 20, 4, 3, 1, NODIR, CLR_MAGENTA), 823 SPELL("detect treasure", "gray", P_DIVINATION_SPELL, 20, 5, 4, 1, NODIR, CLR_GRAY), 825 SPELL("magic mapping", "dusty", P_DIVINATION_SPELL, 18, 7, 5, 1, NODIR, HI_PAPER), 826 SPELL("identify", "bronze", P_DIVINATION_SPELL, 20, 6, 3, 1, NODIR, HI_COPPER),
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H A D | spell.c | 599 case P_DIVINATION_SPELL:
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | u_init.c | 263 { P_DIVINATION_SPELL, P_EXPERT}, { P_MATTER_SPELL, P_BASIC}, 347 { P_DIVINATION_SPELL, P_BASIC },{ P_ENCHANTMENT_SPELL, P_BASIC }, 364 { P_HEALING_SPELL, P_EXPERT }, { P_DIVINATION_SPELL, P_EXPERT }, 380 { P_DIVINATION_SPELL, P_SKILLED }, { P_ESCAPE_SPELL, P_SKILLED }, 402 { P_DIVINATION_SPELL, P_EXPERT }, 445 { P_DIVINATION_SPELL, P_BASIC }, { P_ENCHANTMENT_SPELL, P_BASIC }, 484 { P_DIVINATION_SPELL, P_EXPERT }, { P_ENCHANTMENT_SPELL, P_SKILLED },
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H A D | objects.c | 801 SPELL("light", "cloth", P_DIVINATION_SPELL, 45, 1, 1, 1, NODIR, HI_CLOTH), 802 SPELL("detect monsters", "leather", P_DIVINATION_SPELL, 43, 1, 1, 1, NODIR, HI_LEATHER), 812 SPELL("detect food", "cyan", P_DIVINATION_SPELL, 30, 3, 2, 1, NODIR, CLR_CYAN), 814 SPELL("clairvoyance", "dark blue", P_DIVINATION_SPELL, 15, 3, 3, 1, NODIR, CLR_BLUE), 818 SPELL("detect unseen", "violet", P_DIVINATION_SPELL, 20, 4, 3, 1, NODIR, CLR_MAGENTA), 823 SPELL("detect treasure", "gray", P_DIVINATION_SPELL, 20, 5, 4, 1, NODIR, CLR_GRAY), 825 SPELL("magic mapping", "dusty", P_DIVINATION_SPELL, 18, 7, 5, 1, NODIR, HI_PAPER), 826 SPELL("identify", "bronze", P_DIVINATION_SPELL, 20, 6, 3, 1, NODIR, HI_COPPER),
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H A D | spell.c | 599 case P_DIVINATION_SPELL:
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