Searched refs:P_CLERIC_SPELL (Results 1 - 10 of 10) sorted by relevance
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/ |
H A D | skills.h | 60 #define P_CLERIC_SPELL 34 macro
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/ |
H A D | skills.h | 60 #define P_CLERIC_SPELL 34 macro
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | u_init.c | 333 { P_CLERIC_SPELL, P_SKILLED }, 348 { P_CLERIC_SPELL, P_SKILLED }, { P_ESCAPE_SPELL, P_BASIC }, 365 { P_CLERIC_SPELL, P_EXPERT }, 420 { P_ATTACK_SPELL, P_SKILLED }, { P_CLERIC_SPELL, P_SKILLED }, 485 { P_CLERIC_SPELL, P_SKILLED }, { P_ESCAPE_SPELL, P_EXPERT },
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H A D | objects.c | 811 SPELL("create monster", "turquoise", P_CLERIC_SPELL, 35, 3, 2, 1, NODIR, CLR_BRIGHT_CYAN), 824 SPELL("remove curse", "wrinkled", P_CLERIC_SPELL, 25, 5, 3, 1, NODIR, HI_PAPER), 827 SPELL("turn undead", "copper", P_CLERIC_SPELL, 16, 8, 6, 1, IMMEDIATE, HI_COPPER), 830 SPELL("create familiar", "glittering", P_CLERIC_SPELL, 10, 7, 6, 1, NODIR, CLR_WHITE), 832 SPELL("protection", "dull", P_CLERIC_SPELL, 18, 3, 1, 1, NODIR, HI_PAPER),
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H A D | spell.c | 603 case P_CLERIC_SPELL:
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H A D | weapon.c | 1260 P_SKILL(P_CLERIC_SPELL) = P_BASIC;
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | u_init.c | 333 { P_CLERIC_SPELL, P_SKILLED }, 348 { P_CLERIC_SPELL, P_SKILLED }, { P_ESCAPE_SPELL, P_BASIC }, 365 { P_CLERIC_SPELL, P_EXPERT }, 420 { P_ATTACK_SPELL, P_SKILLED }, { P_CLERIC_SPELL, P_SKILLED }, 485 { P_CLERIC_SPELL, P_SKILLED }, { P_ESCAPE_SPELL, P_EXPERT },
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H A D | objects.c | 811 SPELL("create monster", "turquoise", P_CLERIC_SPELL, 35, 3, 2, 1, NODIR, CLR_BRIGHT_CYAN), 824 SPELL("remove curse", "wrinkled", P_CLERIC_SPELL, 25, 5, 3, 1, NODIR, HI_PAPER), 827 SPELL("turn undead", "copper", P_CLERIC_SPELL, 16, 8, 6, 1, IMMEDIATE, HI_COPPER), 830 SPELL("create familiar", "glittering", P_CLERIC_SPELL, 10, 7, 6, 1, NODIR, CLR_WHITE), 832 SPELL("protection", "dull", P_CLERIC_SPELL, 18, 3, 1, 1, NODIR, HI_PAPER),
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H A D | spell.c | 603 case P_CLERIC_SPELL:
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H A D | weapon.c | 1260 P_SKILL(P_CLERIC_SPELL) = P_BASIC;
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