Searched refs:P_BARE_HANDED_COMBAT (Results 1 - 8 of 8) sorted by relevance
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/ |
H A D | skills.h | 67 #define P_BARE_HANDED_COMBAT 37 macro 68 #define P_MARTIAL_ARTS P_BARE_HANDED_COMBAT /* Role distinguishes */ 76 #define P_FIRST_H_TO_H P_BARE_HANDED_COMBAT
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/ |
H A D | skills.h | 67 #define P_BARE_HANDED_COMBAT 37 macro 68 #define P_MARTIAL_ARTS P_BARE_HANDED_COMBAT /* Role distinguishes */ 76 #define P_FIRST_H_TO_H P_BARE_HANDED_COMBAT
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | u_init.c | 268 { P_BARE_HANDED_COMBAT, P_EXPERT }, 287 { P_BARE_HANDED_COMBAT, P_MASTER }, 302 { P_BARE_HANDED_COMBAT, P_MASTER }, 316 { P_BARE_HANDED_COMBAT, P_BASIC }, 338 { P_BARE_HANDED_COMBAT, P_EXPERT }, 366 { P_BARE_HANDED_COMBAT, P_BASIC }, 386 { P_BARE_HANDED_COMBAT, P_EXPERT }, 407 { P_BARE_HANDED_COMBAT, P_BASIC }, 451 { P_BARE_HANDED_COMBAT, P_SKILLED }, 471 { P_BARE_HANDED_COMBAT, P_EXPER [all...] |
H A D | weapon.c | 111 (type == P_BARE_HANDED_COMBAT) ? \ 1075 return (P_BARE_HANDED_COMBAT); 1129 } else if (type == P_BARE_HANDED_COMBAT) { 1198 } else if (type == P_BARE_HANDED_COMBAT) { 1277 if (P_MAX_SKILL(P_BARE_HANDED_COMBAT) > P_EXPERT) 1278 P_SKILL(P_BARE_HANDED_COMBAT) = P_BASIC;
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H A D | uhitm.c | 974 if (rnd(100) < P_SKILL(P_BARE_HANDED_COMBAT) &&
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | u_init.c | 268 { P_BARE_HANDED_COMBAT, P_EXPERT }, 287 { P_BARE_HANDED_COMBAT, P_MASTER }, 302 { P_BARE_HANDED_COMBAT, P_MASTER }, 316 { P_BARE_HANDED_COMBAT, P_BASIC }, 338 { P_BARE_HANDED_COMBAT, P_EXPERT }, 366 { P_BARE_HANDED_COMBAT, P_BASIC }, 386 { P_BARE_HANDED_COMBAT, P_EXPERT }, 407 { P_BARE_HANDED_COMBAT, P_BASIC }, 451 { P_BARE_HANDED_COMBAT, P_SKILLED }, 471 { P_BARE_HANDED_COMBAT, P_EXPER [all...] |
H A D | weapon.c | 111 (type == P_BARE_HANDED_COMBAT) ? \ 1075 return (P_BARE_HANDED_COMBAT); 1129 } else if (type == P_BARE_HANDED_COMBAT) { 1198 } else if (type == P_BARE_HANDED_COMBAT) { 1277 if (P_MAX_SKILL(P_BARE_HANDED_COMBAT) > P_EXPERT) 1278 P_SKILL(P_BARE_HANDED_COMBAT) = P_BASIC;
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H A D | uhitm.c | 974 if (rnd(100) < P_SKILL(P_BARE_HANDED_COMBAT) &&
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