Searched refs:P_ATTACK_SPELL (Results 1 - 10 of 10) sorted by relevance
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/ |
H A D | skills.h | 56 #define P_ATTACK_SPELL 30 macro 63 #define P_FIRST_SPELL P_ATTACK_SPELL
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/ |
H A D | skills.h | 56 #define P_ATTACK_SPELL 30 macro 63 #define P_FIRST_SPELL P_ATTACK_SPELL
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | u_init.c | 262 { P_ATTACK_SPELL, P_BASIC }, { P_HEALING_SPELL, P_BASIC }, 282 { P_ATTACK_SPELL, P_SKILLED }, 300 { P_ATTACK_SPELL, P_BASIC }, { P_MATTER_SPELL, P_SKILLED }, 332 { P_ATTACK_SPELL, P_SKILLED }, { P_HEALING_SPELL, P_SKILLED }, 346 { P_ATTACK_SPELL, P_BASIC }, { P_HEALING_SPELL, P_EXPERT }, 420 { P_ATTACK_SPELL, P_SKILLED }, { P_CLERIC_SPELL, P_SKILLED }, 466 { P_ATTACK_SPELL, P_BASIC }, { P_ESCAPE_SPELL, P_BASIC }, 483 { P_ATTACK_SPELL, P_EXPERT }, { P_HEALING_SPELL, P_SKILLED },
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H A D | objects.c | 796 SPELL("magic missile", "vellum", P_ATTACK_SPELL, 45, 2, 2, 1, RAY, HI_PAPER), 797 SPELL("fireball", "ragged", P_ATTACK_SPELL, 20, 4, 4, 1, RAY, HI_PAPER), 798 SPELL("cone of cold", "dog eared", P_ATTACK_SPELL, 10, 7, 4, 1, RAY, HI_PAPER), 800 SPELL("finger of death", "stained", P_ATTACK_SPELL, 5, 10, 7, 1, RAY, HI_PAPER), 805 SPELL("force bolt", "red", P_ATTACK_SPELL, 35, 2, 1, 1, IMMEDIATE, CLR_RED), 808 SPELL("drain life", "velvet", P_ATTACK_SPELL, 10, 2, 2, 1, IMMEDIATE, CLR_MAGENTA),
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H A D | spell.c | 595 case P_ATTACK_SPELL:
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H A D | weapon.c | 1262 P_SKILL(P_ATTACK_SPELL) = P_BASIC;
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | u_init.c | 262 { P_ATTACK_SPELL, P_BASIC }, { P_HEALING_SPELL, P_BASIC }, 282 { P_ATTACK_SPELL, P_SKILLED }, 300 { P_ATTACK_SPELL, P_BASIC }, { P_MATTER_SPELL, P_SKILLED }, 332 { P_ATTACK_SPELL, P_SKILLED }, { P_HEALING_SPELL, P_SKILLED }, 346 { P_ATTACK_SPELL, P_BASIC }, { P_HEALING_SPELL, P_EXPERT }, 420 { P_ATTACK_SPELL, P_SKILLED }, { P_CLERIC_SPELL, P_SKILLED }, 466 { P_ATTACK_SPELL, P_BASIC }, { P_ESCAPE_SPELL, P_BASIC }, 483 { P_ATTACK_SPELL, P_EXPERT }, { P_HEALING_SPELL, P_SKILLED },
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H A D | objects.c | 796 SPELL("magic missile", "vellum", P_ATTACK_SPELL, 45, 2, 2, 1, RAY, HI_PAPER), 797 SPELL("fireball", "ragged", P_ATTACK_SPELL, 20, 4, 4, 1, RAY, HI_PAPER), 798 SPELL("cone of cold", "dog eared", P_ATTACK_SPELL, 10, 7, 4, 1, RAY, HI_PAPER), 800 SPELL("finger of death", "stained", P_ATTACK_SPELL, 5, 10, 7, 1, RAY, HI_PAPER), 805 SPELL("force bolt", "red", P_ATTACK_SPELL, 35, 2, 1, 1, IMMEDIATE, CLR_RED), 808 SPELL("drain life", "velvet", P_ATTACK_SPELL, 10, 2, 2, 1, IMMEDIATE, CLR_MAGENTA),
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H A D | spell.c | 595 case P_ATTACK_SPELL:
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H A D | weapon.c | 1262 P_SKILL(P_ATTACK_SPELL) = P_BASIC;
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