Searched refs:POOL (Results 1 - 25 of 28) sorted by relevance

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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/
H A Drm.h49 #define POOL 16 macro
80 #define IS_ROCK(typ) ((typ) < POOL) /* absolutely nonaccessible */
86 #define ZAP_POS(typ) ((typ) >= POOL)
88 #define IS_POOL(typ) ((typ) >= POOL && (typ) <= DRAWBRIDGE_UP)
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/
H A Drm.h49 #define POOL 16 macro
80 #define IS_ROCK(typ) ((typ) < POOL) /* absolutely nonaccessible */
86 #define ZAP_POS(typ) ((typ) >= POOL)
88 #define IS_POOL(typ) ((typ) >= POOL && (typ) <= DRAWBRIDGE_UP)
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/
H A Dball.c566 (levl[uchain->ox][uchain->oy].typ == POOL ||
568 levl[uball->ox][uball->oy].typ == POOL))
H A Dmkmaze.c1164 else if (((ltyp != POOL) && (ltyp != WATER) &&
1168 else if ((ltyp != POOL) && (ltyp != WATER) && Is_juiblex_level(&u.uz))
1170 else if (ltyp == POOL)
H A Dfountain.c125 levl[x][y].typ = POOL;
H A Dzap.c3534 if (lev->icedpool == ICED_POOL) lev->typ = POOL;
3537 lev->typ = (lev->icedpool == ICED_POOL ? POOL : MOAT);
3589 if(lev->typ != POOL) { /* MOAT or DRAWBRIDGE_UP */
3611 boolean moat = (!lava && (lev->typ != POOL) &&
3631 (lev->typ == POOL ? ICED_POOL : ICED_MOAT);
H A Ddig.c456 if (levl[x1][y1].typ == POOL)
473 return POOL;
907 /* ACCESSIBLE or POOL */
H A Ddbridge.c44 if (ltyp == POOL || ltyp == MOAT || ltyp == WATER) return TRUE;
H A Dmkroom.c465 levl[sx][sy].typ = POOL;
H A Ddisplay.c1431 case POOL:
1556 "DBWALL", "SDOOR", "SCORR", "POOL",
H A Dmklev.c852 if ((levl[x][y].typ == POOL && !rn2(10)) ||
H A Dmhitu.c1234 (levl[mtmp->mx][mtmp->my].typ != POOL) &&
H A Dobjnam.c2351 levl[u.ux][u.uy].typ = POOL;
H A Dsp_lev.c1629 create_feature(r->pools[i]->x, r->pools[i]->y, aroom, POOL);
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/
H A Dball.c566 (levl[uchain->ox][uchain->oy].typ == POOL ||
568 levl[uball->ox][uball->oy].typ == POOL))
H A Dmkmaze.c1164 else if (((ltyp != POOL) && (ltyp != WATER) &&
1168 else if ((ltyp != POOL) && (ltyp != WATER) && Is_juiblex_level(&u.uz))
1170 else if (ltyp == POOL)
H A Dfountain.c125 levl[x][y].typ = POOL;
H A Dzap.c3534 if (lev->icedpool == ICED_POOL) lev->typ = POOL;
3537 lev->typ = (lev->icedpool == ICED_POOL ? POOL : MOAT);
3589 if(lev->typ != POOL) { /* MOAT or DRAWBRIDGE_UP */
3611 boolean moat = (!lava && (lev->typ != POOL) &&
3631 (lev->typ == POOL ? ICED_POOL : ICED_MOAT);
H A Ddig.c456 if (levl[x1][y1].typ == POOL)
473 return POOL;
907 /* ACCESSIBLE or POOL */
H A Ddbridge.c44 if (ltyp == POOL || ltyp == MOAT || ltyp == WATER) return TRUE;
H A Dmkroom.c465 levl[sx][sy].typ = POOL;
H A Ddisplay.c1431 case POOL:
1556 "DBWALL", "SDOOR", "SCORR", "POOL",
H A Dmklev.c852 if ((levl[x][y].typ == POOL && !rn2(10)) ||
H A Dmhitu.c1234 (levl[mtmp->mx][mtmp->my].typ != POOL) &&
H A Dobjnam.c2351 levl[u.ux][u.uy].typ = POOL;

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