Searched refs:NUM_ZAP (Results 1 - 6 of 6) sorted by relevance

/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/
H A Ddisplay.h250 * is stored in the lower 2 bits. Count: NUM_ZAP << 2
261 #define NUM_ZAP 8 /* number of zap beam types */ macro
273 #define GLYPH_SWALLOW_OFF ((NUM_ZAP << 2) + GLYPH_ZAP_OFF)
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/
H A Ddisplay.h250 * is stored in the lower 2 bits. Count: NUM_ZAP << 2
261 #define NUM_ZAP 8 /* number of zap beam types */ macro
273 #define GLYPH_SWALLOW_OFF ((NUM_ZAP << 2) + GLYPH_ZAP_OFF)
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/
H A Ddecl.c168 const int zapcolors[NUM_ZAP] = {
H A Ddisplay.c1516 if (beam_type >= NUM_ZAP) {
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/
H A Ddecl.c168 const int zapcolors[NUM_ZAP] = {
H A Ddisplay.c1516 if (beam_type >= NUM_ZAP) {

Completed in 101 milliseconds