Searched refs:NODIR (Results 1 - 12 of 12) sorted by relevance

/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/
H A Dobjects.c801 SPELL("light", "cloth", P_DIVINATION_SPELL, 45, 1, 1, 1, NODIR, HI_CLOTH),
802 SPELL("detect monsters", "leather", P_DIVINATION_SPELL, 43, 1, 1, 1, NODIR, HI_LEATHER),
811 SPELL("create monster", "turquoise", P_CLERIC_SPELL, 35, 3, 2, 1, NODIR, CLR_BRIGHT_CYAN),
812 SPELL("detect food", "cyan", P_DIVINATION_SPELL, 30, 3, 2, 1, NODIR, CLR_CYAN),
813 SPELL("cause fear", "light blue", P_ENCHANTMENT_SPELL, 25, 3, 3, 1, NODIR, CLR_BRIGHT_BLUE),
814 SPELL("clairvoyance", "dark blue", P_DIVINATION_SPELL, 15, 3, 3, 1, NODIR, CLR_BLUE),
815 SPELL("cure sickness", "indigo", P_HEALING_SPELL, 32, 3, 3, 1, NODIR, CLR_BLUE),
817 SPELL("haste self", "purple", P_ESCAPE_SPELL, 33, 4, 3, 1, NODIR, CLR_MAGENTA),
818 SPELL("detect unseen", "violet", P_DIVINATION_SPELL, 20, 4, 3, 1, NODIR, CLR_MAGENTA),
819 SPELL("levitation", "tan", P_ESCAPE_SPELL, 20, 4, 4, 1, NODIR, CLR_BROW
[all...]
H A Dspell.c878 if (!(objects[pseudo->otyp].oc_dir == NODIR)) {
H A Dzap.c1764 * zapnodir - zaps a NODIR wand/spell.
1843 } else if(!(objects[obj->otyp].oc_dir == NODIR) && !getdir((char *)0)) {
1846 /* make him pay for knowing !NODIR */
1847 } else if(!u.dx && !u.dy && !u.dz && !(objects[obj->otyp].oc_dir == NODIR)) {
2456 if (u.usteed && (objects[otyp].oc_dir != NODIR) &&
2476 } else if (objects[otyp].oc_dir == NODIR) {
H A Dmkobj.c579 (objects[otmp->otyp].oc_dir == NODIR) ? 11 : 4);
H A Dread.c255 (objects[obj->otyp].oc_dir != NODIR) ? 8 : 15;
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/
H A Dobjects.c801 SPELL("light", "cloth", P_DIVINATION_SPELL, 45, 1, 1, 1, NODIR, HI_CLOTH),
802 SPELL("detect monsters", "leather", P_DIVINATION_SPELL, 43, 1, 1, 1, NODIR, HI_LEATHER),
811 SPELL("create monster", "turquoise", P_CLERIC_SPELL, 35, 3, 2, 1, NODIR, CLR_BRIGHT_CYAN),
812 SPELL("detect food", "cyan", P_DIVINATION_SPELL, 30, 3, 2, 1, NODIR, CLR_CYAN),
813 SPELL("cause fear", "light blue", P_ENCHANTMENT_SPELL, 25, 3, 3, 1, NODIR, CLR_BRIGHT_BLUE),
814 SPELL("clairvoyance", "dark blue", P_DIVINATION_SPELL, 15, 3, 3, 1, NODIR, CLR_BLUE),
815 SPELL("cure sickness", "indigo", P_HEALING_SPELL, 32, 3, 3, 1, NODIR, CLR_BLUE),
817 SPELL("haste self", "purple", P_ESCAPE_SPELL, 33, 4, 3, 1, NODIR, CLR_MAGENTA),
818 SPELL("detect unseen", "violet", P_DIVINATION_SPELL, 20, 4, 3, 1, NODIR, CLR_MAGENTA),
819 SPELL("levitation", "tan", P_ESCAPE_SPELL, 20, 4, 4, 1, NODIR, CLR_BROW
[all...]
H A Dspell.c878 if (!(objects[pseudo->otyp].oc_dir == NODIR)) {
H A Dzap.c1764 * zapnodir - zaps a NODIR wand/spell.
1843 } else if(!(objects[obj->otyp].oc_dir == NODIR) && !getdir((char *)0)) {
1846 /* make him pay for knowing !NODIR */
1847 } else if(!u.dx && !u.dy && !u.dz && !(objects[obj->otyp].oc_dir == NODIR)) {
2456 if (u.usteed && (objects[otyp].oc_dir != NODIR) &&
2476 } else if (objects[otyp].oc_dir == NODIR) {
H A Dmkobj.c579 (objects[otmp->otyp].oc_dir == NODIR) ? 11 : 4);
H A Dread.c255 (objects[obj->otyp].oc_dir != NODIR) ? 8 : 15;
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/
H A Dobjclass.h33 #define NODIR 1 /* for wands/spells: non-directional */ macro
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/
H A Dobjclass.h33 #define NODIR 1 /* for wands/spells: non-directional */ macro

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