Searched refs:DRAGON_HIDE (Results 1 - 6 of 6) sorted by relevance
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/ |
H A D | objclass.h | 53 #define DRAGON_HIDE 10 /* not leather! */ macro
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/ |
H A D | objclass.h | 53 #define DRAGON_HIDE 10 /* not leather! */ macro
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | eat.c | 1840 material == DRAGON_HIDE || material == WAX) || 1849 material == DRAGON_HIDE) || 1960 material == BONE || material == DRAGON_HIDE) { 2029 /* No checks for WAX, LEATHER, BONE, DRAGON_HIDE. These are
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H A D | objects.c | 331 ARMOR(name,(char *)0,1,mgc,1,power,0,5,40,cost,ac,0,ARM_SUIT,DRAGON_HIDE,color)
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | eat.c | 1840 material == DRAGON_HIDE || material == WAX) || 1849 material == DRAGON_HIDE) || 1960 material == BONE || material == DRAGON_HIDE) { 2029 /* No checks for WAX, LEATHER, BONE, DRAGON_HIDE. These are
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H A D | objects.c | 331 ARMOR(name,(char *)0,1,mgc,1,power,0,5,40,cost,ac,0,ARM_SUIT,DRAGON_HIDE,color)
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