Searched refs:GL_CLAMP_TO_EDGE (Results 1 - 4 of 4) sorted by relevance

/openjdk9/jdk/src/java.desktop/share/native/common/java2d/opengl/
H A DOGLSurfaceData.h261 * GL_CLAMP_TO_EDGE by calling OGLSD_RESET_TEXTURE_WRAP() when a texture
275 OGLSD_UPDATE_TEXTURE_WRAP(target, GL_CLAMP_TO_EDGE)
H A DOGLPaints.c211 cyclic ? GL_REPEAT : GL_CLAMP_TO_EDGE);
514 j2d_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
/openjdk9/jdk/src/java.desktop/share/native/common/java2d/opengl/J2D_GL/
H A Dgl.h1484 #define GL_CLAMP_TO_EDGE 0x812F macro
H A Dglext.h110 #define GL_CLAMP_TO_EDGE 0x812F macro

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