Searched refs:redraw (Results 1 - 16 of 16) sorted by relevance

/openbsd-current/games/boggle/boggle/
H A Dextern.h59 void redraw(void);
H A Dmach.c254 redraw();
293 redraw(void) function
H A Dbog.c204 redraw();
/openbsd-current/games/atc/
H A Dextern.h108 void redraw(void);
H A Dgraphics.c382 redraw(void) function
H A Dinput.c295 redraw();
/openbsd-current/usr.bin/mg/
H A Dttyio.c172 redraw(0, 0);
H A Dfunmap.c182 {redraw, "redraw-display", 0},
H A Dwindow.c62 * 'force' parameter to ensure that the redraw is done, even after a
69 redraw(int f, int n) function
H A Ddef.h423 int redraw(int, int);
/openbsd-current/usr.bin/tmux/
H A Dscreen-redraw.c1 /* $OpenBSD: screen-redraw.c,v 1.96 2022/06/30 09:55:53 nicm Exp $ */
505 int redraw; local
510 redraw = status_message_redraw(c);
512 redraw = status_prompt_redraw(c);
514 redraw = status_redraw(c);
515 if (!redraw && (~flags & CLIENT_REDRAWSTATUSALWAYS))
524 redraw = 0;
527 redraw = 1;
529 if (redraw)
535 /* Set up redraw contex
[all...]
H A DMakefile106 screen-redraw.c \
H A Dinput.c2537 int c, bad = 0, redraw = 0; local
2563 redraw = 1;
2568 if (redraw)
2874 int bad = 0, redraw = 0; local
2894 redraw = 1;
2900 if (redraw)
H A Dtty.c247 if (c->redraw > 0) {
248 if ((size_t)nwrite >= c->redraw)
249 c->redraw = 0;
251 c->redraw -= nwrite;
252 log_debug("%s: waiting for redraw, %zu bytes left", c->name,
253 c->redraw);
972 /* Update stored offsets for a window and redraw if necessary. */
986 /* Update stored offsets for a client and redraw if necessary. */
1051 * If region is large, schedule a redraw. In most cases this is likely
1055 log_debug("%s: %s large redraw", __func_
[all...]
H A Dtmux.h931 /* Screen redraw context. */
1781 size_t redraw; member in struct:client
2949 /* screen-redraw.c */
/openbsd-current/usr.bin/vi/vi/
H A Dvs_msg.c590 * image itself is wrong, so redraw everything.
618 /* Set up the redraw of the overwritten lines. */
650 int redraw; local
702 redraw = 0;
714 redraw = 0;
728 redraw = 1;
736 if (redraw)

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