Searched refs:lamp (Results 1 - 5 of 5) sorted by relevance

/openbsd-current/games/adventure/
H A Ddone.c154 if (toting(lamp))
155 prop[lamp] = 0;
160 if (i == lamp)
H A Dmain.c95 int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */ variable
251 if (prop[lamp] == 1)
254 && here(lamp)) {
265 prop[lamp] = 0;
275 if (lmwarn || !here(lamp))
516 l9070: if (!here(lamp))
521 prop[lamp] = 1;
528 l9080: if (!here(lamp))
530 prop[lamp] = 0;
607 if (obj != lamp)
[all...]
H A Dhdr.h142 keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */
H A Dsubr.c120 if ((cond[loc] % 2) == 0 && (prop[lamp] == 0 || !here(lamp)))
214 && here(lamp) && prop[lamp] == 1)
1017 prop[lamp] = put(lamp, 115, 0);
H A Dinit.c111 lamp = vocab(DECR(l,a,m,p,\0), 1, 0);

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