Searched refs:lamp (Results 1 - 5 of 5) sorted by relevance
/openbsd-current/games/adventure/ |
H A D | done.c | 154 if (toting(lamp)) 155 prop[lamp] = 0; 160 if (i == lamp)
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H A D | main.c | 95 int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */ variable 251 if (prop[lamp] == 1) 254 && here(lamp)) { 265 prop[lamp] = 0; 275 if (lmwarn || !here(lamp)) 516 l9070: if (!here(lamp)) 521 prop[lamp] = 1; 528 l9080: if (!here(lamp)) 530 prop[lamp] = 0; 607 if (obj != lamp) [all...] |
H A D | hdr.h | 142 keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */
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H A D | subr.c | 120 if ((cond[loc] % 2) == 0 && (prop[lamp] == 0 || !here(lamp))) 214 && here(lamp) && prop[lamp] == 1) 1017 prop[lamp] = put(lamp, 115, 0);
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H A D | init.c | 111 lamp = vocab(DECR(l,a,m,p,\0), 1, 0);
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