Searched refs:grate (Results 1 - 4 of 4) sorted by relevance

/openbsd-current/games/adventure/
H A Dhdr.h142 keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */
H A Dsubr.c498 if (prop[grate] == 0 && !here(keys))
705 if (obj == grate || obj == chain)
745 k = 34 + prop[grate]; /* 9043 */
746 prop[grate] = 1;
748 prop[grate] = 0;
749 k = k + 2 * prop[grate];
987 prop[grate] = prop[fissur] = 0;
1024 put(grate, 116, 0);
H A Dmain.c95 int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */ variable
369 if (at(grate))
370 obj = grate;
702 l5100: if (k != grate)
708 if (k != grate)
H A Dinit.c112 grate = vocab(DECR(g,r,a,t,e), 1, 0);

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