Searched refs:grate (Results 1 - 4 of 4) sorted by relevance
/openbsd-current/games/adventure/ |
H A D | hdr.h | 142 keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */
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H A D | subr.c | 498 if (prop[grate] == 0 && !here(keys)) 705 if (obj == grate || obj == chain) 745 k = 34 + prop[grate]; /* 9043 */ 746 prop[grate] = 1; 748 prop[grate] = 0; 749 k = k + 2 * prop[grate]; 987 prop[grate] = prop[fissur] = 0; 1024 put(grate, 116, 0);
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H A D | main.c | 95 int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */ variable 369 if (at(grate)) 370 obj = grate; 702 l5100: if (k != grate) 708 if (k != grate)
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H A D | init.c | 112 grate = vocab(DECR(g,r,a,t,e), 1, 0);
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