Searched refs:forcemap (Results 1 - 1 of 1) sorted by relevance
/openbsd-current/games/gomoku/ |
H A D | pickmove.c | 54 int forcemap[MAPSZ]; /* map for blocking <1,x> combos */ variable 80 memset(forcemap, 0, sizeof(forcemap)); 133 if (sp->s_combo[!us].c.a == 1 && !BIT_TEST(forcemap, m)) 181 if (BIT_TEST(forcemap, s) && !BIT_TEST(forcemap, s1)) 183 if (!BIT_TEST(forcemap, s) && BIT_TEST(forcemap, s1)) 304 memcpy(forcemap, tmpmap, sizeof(tmpmap)); 307 forcemap[ [all...] |
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