Searched refs:fixd (Results 1 - 5 of 5) sorted by relevance

/openbsd-current/games/adventure/
H A Dinit.c89 if (fixd[j] > 0) {
90 drop(j + 100, fixd[j]);
94 fixed[j] = fixd[j];
95 if (plac[j] != 0 && fixd[j] <= 0)
H A Dhdr.h121 extern int fixd[101], fixed[101]; /* location fixed? */
H A Dsubr.c429 move(troll + 100, fixd[troll]);
434 newloc = plac[troll] + fixd[troll] - loc; /* 30310 */
657 move(troll2 + 100, fixd[troll]);
823 k = (plac[dragon] + fixd[dragon]) / 2;
829 if (place[obj] == plac[dragon] || place[obj] == fixd[dragon])
852 drop(troll2 + 100, fixd[troll]);
995 move(troll2 + 100, fixd[troll]);
H A Dio.c446 fixd[obj] = rnum();
448 fixd[obj] = 0;
H A Dmain.c80 int fixd[101], fixed[101]; /* location fixed? */ variable

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