Searched refs:fallen_down (Results 1 - 5 of 5) sorted by relevance

/openbsd-current/games/hack/
H A Ddef.monst.h112 extern struct monst *fallen_down;
H A Dhack.dog.c104 struct monst *fallen_down = 0; /* monsters that fell through a trapdoor */ variable in typeref:struct:monst
118 while ((mtmp = fallen_down) ){
119 fallen_down = mtmp->nmon;
147 mtmp->nmon = fallen_down;
148 fallen_down = mtmp;
H A Dhack.save.c114 savemonchn(fd, fallen_down);
171 fallen_down = restmonchn(fd);
H A Dhack.main.c302 fmon = fallen_down = 0;
H A Dhack.shk.c239 for(mtmp = fallen_down; mtmp; mtmp = mtmp->nmon)
644 for(mtmp = fallen_down; mtmp; mtmp = mtmp->nmon)

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