Searched refs:cave (Results 1 - 5 of 5) sorted by relevance
/openbsd-current/games/wump/ |
H A D | wump.c | 54 /* some defines to spec out what our wumpus cave should look like */ 57 #define MAX_LINKS_IN_ROOM 25 /* a complex cave */ 75 /* simple cave data structure; +1 so we can index from '1' not '0' */ 79 } cave[MAX_ROOMS_IN_CAVE+1]; variable in typeref:struct:room_record 89 int oldstyle = 0; /* dodecahedral cave? */ 95 int pit_num = -1; /* # pits in cave */ 97 int room_num = ROOMS_IN_CAVE; /* # rooms in cave */ 171 "no self-respecting wumpus would live in such a small cave!"); 204 "too many tunnels! The cave collapsed!\n(Fortunately, the wumpus escaped!)"); 218 "the wumpus refused to enter the cave, claimin [all...] |
/openbsd-current/games/adventure/ |
H A D | hdr.h | 147 emrald, pyram, pearl, rug, chain, spices, back, look, cave,
|
H A D | init.c | 159 cave = vocab(DECR(c,a,v,e,\0),0, 0);
|
H A D | main.c | 100 emrald, pyram, pearl, rug, chain, spices, back, look, cave, variable 478 printf("Colossal cave is closed 9am-5pm Mon ");
|
H A D | subr.c | 290 if (k == cave) { /* 40 */
|
Completed in 92 milliseconds