Searched refs:cave (Results 1 - 5 of 5) sorted by relevance

/openbsd-current/games/wump/
H A Dwump.c54 /* some defines to spec out what our wumpus cave should look like */
57 #define MAX_LINKS_IN_ROOM 25 /* a complex cave */
75 /* simple cave data structure; +1 so we can index from '1' not '0' */
79 } cave[MAX_ROOMS_IN_CAVE+1]; variable in typeref:struct:room_record
89 int oldstyle = 0; /* dodecahedral cave? */
95 int pit_num = -1; /* # pits in cave */
97 int room_num = ROOMS_IN_CAVE; /* # rooms in cave */
171 "no self-respecting wumpus would live in such a small cave!");
204 "too many tunnels! The cave collapsed!\n(Fortunately, the wumpus escaped!)");
218 "the wumpus refused to enter the cave, claimin
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/openbsd-current/games/adventure/
H A Dhdr.h147 emrald, pyram, pearl, rug, chain, spices, back, look, cave,
H A Dinit.c159 cave = vocab(DECR(c,a,v,e,\0),0, 0);
H A Dmain.c100 emrald, pyram, pearl, rug, chain, spices, back, look, cave, variable
478 printf("Colossal cave is closed 9am-5pm Mon ");
H A Dsubr.c290 if (k == cave) { /* 40 */

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