Searched refs:MFLAG (Results 1 - 2 of 2) sorted by relevance

/openbsd-current/games/gomoku/
H A Dgomoku.h235 #define MFLAG 0x001000 /* frame has already been seen */ macro
H A Dpickmove.c311 board[cbp->c_vertex].s_flg |= MFLAG << r;
423 * so skip frames that have already been processed (MFLAG).
427 bmask = (BFLAG | FFLAG | MFLAG) << r;

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