Searched refs:IMMEDIATE (Results 1 - 4 of 4) sorted by relevance
/openbsd-current/games/hack/ |
H A D | def.objects.h | 274 WAND("striking", "zinc", 9, IMMEDIATE), 275 WAND("slow monster", "balsa", 5, IMMEDIATE), 276 WAND("speed monster", "copper", 5, IMMEDIATE), 277 WAND("undead turning", "silver", 5, IMMEDIATE), 278 WAND("polymorph", "brass", 5, IMMEDIATE), 279 WAND("cancellation", "maple", 5, IMMEDIATE), 280 WAND("teleportation", "pine", 5, IMMEDIATE), 281 WAND("make invisible", "marble", 9, IMMEDIATE),
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H A D | def.objclass.h | 86 #define IMMEDIATE 2 macro
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H A D | hack.zap.c | 84 /* Routines for IMMEDIATE wands. */ 204 if(objects[obj->otyp].bits & IMMEDIATE) { 353 * IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of
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/openbsd-current/gnu/llvm/llvm/lib/Target/Lanai/AsmParser/ |
H A D | LanaiAsmParser.cpp | 111 IMMEDIATE, enumerator in enum:__anon2896::LanaiOperand::KindTy 196 bool isImm() const override { return Kind == IMMEDIATE; } 564 case IMMEDIATE: 607 auto Op = std::make_unique<LanaiOperand>(IMMEDIATE);
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