Searched refs:HEIGHT (Results 1 - 23 of 23) sorted by relevance

/openbsd-current/usr.bin/banner/
H A Dbanner.h27 #define HEIGHT 8 /* height of characters */ macro
H A Dbanner.c113 extern char scnkey[][HEIGHT]; /* in lpdchar.c */
115 for (scnhgt = 0; scnhgt++ < HEIGHT+DROP; ) {
126 if ((!d && scnhgt > HEIGHT) || (scnhgt <= DROP && d))
H A Dchset.c187 char scnkey[][HEIGHT] = /* this is relatively easy to modify */
/openbsd-current/usr.sbin/lpr/common_source/
H A Dlp.local.h65 #define HEIGHT 9 /* height of characters */ macro
/openbsd-current/games/hunt/huntd/
H A Dextern.c41 char Maze[HEIGHT][WIDTH2]; /* the maze */
42 char Orig_maze[HEIGHT][WIDTH2]; /* the original maze */
H A Dmakemaze.c59 while (sp < &Maze[HEIGHT - 1][WIDTH])
63 y = rand_num(HEIGHT / 2) * 2 + 1;
176 if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
192 for (y = 0; y < HEIGHT; y++)
201 if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
H A Dhunt.h56 # define HEIGHT 23 macro
H A Dserver.h56 #define DBOUND (HEIGHT - 1)
161 char p_maze[HEIGHT][WIDTH2];
279 extern char Maze[HEIGHT][WIDTH2];
280 extern char Orig_maze[HEIGHT][WIDTH2];
H A Ddraw.c62 for (y = 1; y < HEIGHT - 1; y++) {
78 cgoto(pp, HEIGHT - 1, 0);
79 outstr(pp, pp->p_maze[HEIGHT - 1], WIDTH);
333 cgoto(pp, HEIGHT, 0);
H A Danswer.c138 outyx(ALL_PLAYERS, HEIGHT, 0, "%s%s: %.*s",
313 for ( ; y < HEIGHT; y++)
320 y = rand_num(HEIGHT - 1) + 1;
366 y = rand_num(HEIGHT - 1) + 1;
374 y = rand_num(HEIGHT - 1) + 1;
H A Ddriver.c491 y = rand_num(HEIGHT - 1) + 1;
685 outyx(pp, HEIGHT / 2, x, "%s", pp->p_death);
691 outyx(pp, HEIGHT / 2 - 1, x, "%s", pp->p_death);
692 outyx(pp, HEIGHT / 2 + 1, x, "%s", pp->p_death);
695 cgoto(pp, HEIGHT, 0);
805 y = rand_num(HEIGHT / 2) + HEIGHT / 4;
822 y = rand_num(HEIGHT / 2) + HEIGHT / 4;
961 cgoto(ALL_PLAYERS, HEIGHT,
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H A Dshots.c672 else if (y > HEIGHT - 2) {
673 y = (HEIGHT - 2) - (y - (HEIGHT - 2));
694 PLUS_DELTA(y, HEIGHT - 2);
779 if (y < 0 || y >= HEIGHT)
1048 if (y < 0 || x < 0 || y >= HEIGHT || x >= WIDTH)
H A Dexpl.c57 if (y < 0 || y >= HEIGHT)
/openbsd-current/games/hunt/hunt/
H A Dplayit.c280 display_move(HEIGHT, 0);
293 display_move(HEIGHT, 0);
312 display_move(HEIGHT, 0);
362 display_move(HEIGHT, 0);
H A Dotto.c124 static char been_there[HEIGHT][WIDTH2];
295 for (r = row + 1; r < HEIGHT; r++)
306 if (r < HEIGHT)
531 ((flbr[FRONT].flags & BEEN) ? 7 : HEIGHT))))
H A Dhunt.c326 if (numdrivers < HEIGHT - 3) {
456 display_move(HEIGHT, 0);
500 display_move(HEIGHT, 0);
/openbsd-current/usr.sbin/lpd/
H A Dlp_banner.c43 #define HEIGHT 9 macro
116 static const char scnkey[][HEIGHT] = /* this is relatively easy to modify */
1128 for (scnhgt = 0; scnhgt++ < HEIGHT+DROP; ) {
1133 if ((!d && scnhgt > HEIGHT) || (scnhgt <= DROP && d))
/openbsd-current/sys/dev/pci/drm/i915/gem/selftests/
H A Di915_gem_client_blt.c92 #define HEIGHT 32 macro
562 hole_size = 2 * round_up(WIDTH * HEIGHT * 4, t->align);
584 err = tiled_blits_create_buffers(t, WIDTH, HEIGHT, prng);
/openbsd-current/gnu/gcc/gcc/
H A Dmodulo-sched.c1640 #define HEIGHT(x) (ORDER_PARAMS ((x))->height)
1730 For each SCC order the nodes according to their ASAP/ALAP/HEIGHT etc. */
1774 /* Initialize of ASAP/ALAP/HEIGHT to zero. */
1806 HEIGHT (u_node) = 0;
1812 HEIGHT (u_node) = MAX (HEIGHT (u_node),
1813 HEIGHT (e->dest) + e->latency);
1854 if (max_hv < HEIGHT (u_node))
1856 max_hv = HEIGHT (u_node);
1860 else if ((max_hv == HEIGHT (u_nod
1636 #define HEIGHT macro
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/openbsd-current/usr.sbin/lpr/lpd/
H A Dprintjob.c1060 extern char scnkey[][HEIGHT]; /* in lpdchar.c */
1062 for (scnhgt = 0; scnhgt++ < HEIGHT+DROP; ) {
1067 if ((!d && scnhgt > HEIGHT) || (scnhgt <= DROP && d))
H A Dlpdchar.c99 const char scnkey[][HEIGHT] = /* this is relatively easy to modify */
/openbsd-current/gnu/usr.bin/perl/cpan/Term-ReadKey/
H A DReadKey.pm.PL200 =item SetTerminalSize WIDTH,HEIGHT,XPIX,YPIX [, Filehandle]
/openbsd-current/gnu/usr.bin/perl/lib/unicore/
H A DName.pl87962 SIGNWRITING LOCATION HEIGHT
88148 LATIN SMALL LETTER D WITH MID-HEIGHT LEFT HOOK
88151 LATIN SMALL LETTER L WITH MID-HEIGHT LEFT HOOK
88154 LATIN SMALL LETTER N WITH MID-HEIGHT LEFT HOOK
88157 LATIN SMALL LETTER R WITH MID-HEIGHT LEFT HOOK
88160 LATIN SMALL LETTER S WITH MID-HEIGHT LEFT HOOK
88163 LATIN SMALL LETTER T WITH MID-HEIGHT LEFT HOOK
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