/openbsd-current/usr.bin/banner/ |
H A D | banner.h | 27 #define HEIGHT 8 /* height of characters */ macro
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H A D | banner.c | 113 extern char scnkey[][HEIGHT]; /* in lpdchar.c */ 115 for (scnhgt = 0; scnhgt++ < HEIGHT+DROP; ) { 126 if ((!d && scnhgt > HEIGHT) || (scnhgt <= DROP && d))
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H A D | chset.c | 187 char scnkey[][HEIGHT] = /* this is relatively easy to modify */
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/openbsd-current/usr.sbin/lpr/common_source/ |
H A D | lp.local.h | 65 #define HEIGHT 9 /* height of characters */ macro
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/openbsd-current/games/hunt/huntd/ |
H A D | extern.c | 41 char Maze[HEIGHT][WIDTH2]; /* the maze */ 42 char Orig_maze[HEIGHT][WIDTH2]; /* the original maze */
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H A D | makemaze.c | 59 while (sp < &Maze[HEIGHT - 1][WIDTH]) 63 y = rand_num(HEIGHT / 2) * 2 + 1; 176 if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT) 192 for (y = 0; y < HEIGHT; y++) 201 if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
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H A D | hunt.h | 56 # define HEIGHT 23 macro
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H A D | server.h | 56 #define DBOUND (HEIGHT - 1) 161 char p_maze[HEIGHT][WIDTH2]; 279 extern char Maze[HEIGHT][WIDTH2]; 280 extern char Orig_maze[HEIGHT][WIDTH2];
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H A D | draw.c | 62 for (y = 1; y < HEIGHT - 1; y++) { 78 cgoto(pp, HEIGHT - 1, 0); 79 outstr(pp, pp->p_maze[HEIGHT - 1], WIDTH); 333 cgoto(pp, HEIGHT, 0);
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H A D | answer.c | 138 outyx(ALL_PLAYERS, HEIGHT, 0, "%s%s: %.*s", 313 for ( ; y < HEIGHT; y++) 320 y = rand_num(HEIGHT - 1) + 1; 366 y = rand_num(HEIGHT - 1) + 1; 374 y = rand_num(HEIGHT - 1) + 1;
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H A D | driver.c | 491 y = rand_num(HEIGHT - 1) + 1; 685 outyx(pp, HEIGHT / 2, x, "%s", pp->p_death); 691 outyx(pp, HEIGHT / 2 - 1, x, "%s", pp->p_death); 692 outyx(pp, HEIGHT / 2 + 1, x, "%s", pp->p_death); 695 cgoto(pp, HEIGHT, 0); 805 y = rand_num(HEIGHT / 2) + HEIGHT / 4; 822 y = rand_num(HEIGHT / 2) + HEIGHT / 4; 961 cgoto(ALL_PLAYERS, HEIGHT, [all...] |
H A D | shots.c | 672 else if (y > HEIGHT - 2) { 673 y = (HEIGHT - 2) - (y - (HEIGHT - 2)); 694 PLUS_DELTA(y, HEIGHT - 2); 779 if (y < 0 || y >= HEIGHT) 1048 if (y < 0 || x < 0 || y >= HEIGHT || x >= WIDTH)
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H A D | expl.c | 57 if (y < 0 || y >= HEIGHT)
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/openbsd-current/games/hunt/hunt/ |
H A D | playit.c | 280 display_move(HEIGHT, 0); 293 display_move(HEIGHT, 0); 312 display_move(HEIGHT, 0); 362 display_move(HEIGHT, 0);
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H A D | otto.c | 124 static char been_there[HEIGHT][WIDTH2]; 295 for (r = row + 1; r < HEIGHT; r++) 306 if (r < HEIGHT) 531 ((flbr[FRONT].flags & BEEN) ? 7 : HEIGHT))))
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H A D | hunt.c | 326 if (numdrivers < HEIGHT - 3) { 456 display_move(HEIGHT, 0); 500 display_move(HEIGHT, 0);
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/openbsd-current/usr.sbin/lpd/ |
H A D | lp_banner.c | 43 #define HEIGHT 9 macro 116 static const char scnkey[][HEIGHT] = /* this is relatively easy to modify */ 1128 for (scnhgt = 0; scnhgt++ < HEIGHT+DROP; ) { 1133 if ((!d && scnhgt > HEIGHT) || (scnhgt <= DROP && d))
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/openbsd-current/sys/dev/pci/drm/i915/gem/selftests/ |
H A D | i915_gem_client_blt.c | 92 #define HEIGHT 32 macro 562 hole_size = 2 * round_up(WIDTH * HEIGHT * 4, t->align); 584 err = tiled_blits_create_buffers(t, WIDTH, HEIGHT, prng);
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/openbsd-current/gnu/gcc/gcc/ |
H A D | modulo-sched.c | 1640 #define HEIGHT(x) (ORDER_PARAMS ((x))->height) 1730 For each SCC order the nodes according to their ASAP/ALAP/HEIGHT etc. */ 1774 /* Initialize of ASAP/ALAP/HEIGHT to zero. */ 1806 HEIGHT (u_node) = 0; 1812 HEIGHT (u_node) = MAX (HEIGHT (u_node), 1813 HEIGHT (e->dest) + e->latency); 1854 if (max_hv < HEIGHT (u_node)) 1856 max_hv = HEIGHT (u_node); 1860 else if ((max_hv == HEIGHT (u_nod 1636 #define HEIGHT macro [all...] |
/openbsd-current/usr.sbin/lpr/lpd/ |
H A D | printjob.c | 1060 extern char scnkey[][HEIGHT]; /* in lpdchar.c */ 1062 for (scnhgt = 0; scnhgt++ < HEIGHT+DROP; ) { 1067 if ((!d && scnhgt > HEIGHT) || (scnhgt <= DROP && d))
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H A D | lpdchar.c | 99 const char scnkey[][HEIGHT] = /* this is relatively easy to modify */
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/openbsd-current/gnu/usr.bin/perl/cpan/Term-ReadKey/ |
H A D | ReadKey.pm.PL | 200 =item SetTerminalSize WIDTH,HEIGHT,XPIX,YPIX [, Filehandle]
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/openbsd-current/gnu/usr.bin/perl/lib/unicore/ |
H A D | Name.pl | 87962 SIGNWRITING LOCATION HEIGHT 88148 LATIN SMALL LETTER D WITH MID-HEIGHT LEFT HOOK 88151 LATIN SMALL LETTER L WITH MID-HEIGHT LEFT HOOK 88154 LATIN SMALL LETTER N WITH MID-HEIGHT LEFT HOOK 88157 LATIN SMALL LETTER R WITH MID-HEIGHT LEFT HOOK 88160 LATIN SMALL LETTER S WITH MID-HEIGHT LEFT HOOK 88163 LATIN SMALL LETTER T WITH MID-HEIGHT LEFT HOOK [all...] |