Searched refs:DEADNATIVE (Results 1 - 4 of 4) sorted by relevance

/openbsd-current/games/battlestar/
H A Dcommand3.c123 if (TestBit(inven, DEADNATIVE) || TestBit(location[position].objects, DEADNATIVE))
124 value = DEADNATIVE;
154 case DEADNATIVE:
296 SetBit(location[position].objects, DEADNATIVE);
H A Dcommand4.c115 else if (TestBit(from, DEADNATIVE)) {
116 wordvalue[wordnumber] = DEADNATIVE;
281 if (TestBit(inven, DEADNATIVE) || TestBit(location[position].objects, DEADNATIVE))
282 value = DEADNATIVE;
H A Dextern.h126 #define DEADNATIVE 57 macro
H A Dcommand2.c250 SetBit(location[position].objects, DEADNATIVE);

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