Searched refs:DEADGOD (Results 1 - 4 of 4) sorted by relevance

/openbsd-current/games/battlestar/
H A Dcommand3.c119 if (TestBit(inven, DEADGOD) || TestBit(location[position].objects, DEADGOD))
120 value = DEADGOD;
156 case DEADGOD:
252 SetBit(location[180].objects, DEADGOD);
262 SetBit(location[position].objects, DEADGOD);
H A Dcommand4.c120 else if (TestBit(from, DEADGOD)) {
121 wordvalue[wordnumber] = DEADGOD;
277 if (TestBit(inven, DEADGOD) || TestBit(location[position].objects, DEADGOD))
278 value = DEADGOD;
H A Dcommand2.c221 SetBit(location[position].objects, DEADGOD);
228 SetBit(location[position].objects, DEADGOD);
H A Dextern.h124 #define DEADGOD 55 macro

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