Searched refs:C_LIMIT (Results 1 - 5 of 5) sorted by relevance

/openbsd-current/games/mille/
H A Dcomp.c74 case C_LIMIT:
95 (pp->speed == C_LIMIT && card == C_RIGHT_WAY)) {
138 Numseen[C_LIMIT] != Numcards[C_LIMIT]))
162 || Numseen[C_LIMIT] == Numcards[C_LIMIT]
197 if (pp->speed == C_LIMIT)
214 if (pp->speed == C_LIMIT)
230 else if (pp->speed == C_LIMIT &&
233 else if (pp->speed == C_LIMIT
[all...]
H A Dtypes.c67 case C_LIMIT:
H A Dextern.c95 3, /* C_LIMIT */
117 3, /* C_LIMIT */
133 C_STOP, C_LIMIT, C_EMPTY, C_FLAT, C_CRASH, C_STOP, C_INIT
149 C_LIMIT, C_LIMIT, C_LIMIT,
H A Dmove.c211 if (pp->speed == C_LIMIT)
247 if (pp->speed != C_LIMIT)
266 case C_LIMIT:
268 if (pp->speed == C_LIMIT)
272 pp->speed = C_LIMIT;
304 if (pp->speed == C_LIMIT)
H A Dmille.h122 #define C_LIMIT 9 macro

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