Searched refs:C_INIT (Results 1 - 6 of 6) sorted by relevance

/openbsd-current/games/mille/
H A Dtypes.c45 card == C_REPAIRS || card == C_INIT;
H A Dmove.c63 if (pp->hand[Card_no] == C_INIT) {
75 pp->hand[Card_no] = C_INIT;
105 if (pp->hand[1] == C_INIT && Topcard > Deck) {
131 if (pp->hand[i] == C_INIT) {
133 (pp->hand[j] == C_INIT); j++)
138 pp->hand[j] = C_INIT;
236 if (pp->battle != C_INIT && pp->battle != C_STOP
290 else if (pp->hand[0] == C_INIT && Topcard > Deck)
305 pp->speed = C_INIT;
306 if (pp->battle == C_STOP || pp->battle == C_INIT ||
[all...]
H A Dinit.c54 pp->hand[0] = C_INIT;
72 pp->speed = C_INIT;
73 pp->battle = C_INIT;
81 Discard = C_INIT;
H A Dextern.c105 0 /* C_INIT */
127 0 /* C_INIT */
133 C_STOP, C_LIMIT, C_EMPTY, C_FLAT, C_CRASH, C_STOP, C_INIT
H A Dcomp.c109 if (pp->hand[0] == C_INIT && Topcard > Deck) {
349 case C_INIT:
356 if (card != C_INIT) {
H A Dmille.h112 #define C_INIT -1 macro

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