Searched refs:CTOD (Results 1 - 2 of 2) sorted by relevance

/openbsd-current/games/tetris/
H A Dtetris.h83 #define CTOD(x) ((x) * 2 + (((Cols - 2 * B_COLS) >> 1) - 1)) macro
H A Dscreen.c438 moveto(RTOD(j), CTOD(i));

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