Searched refs:COMP (Results 1 - 8 of 8) sorted by relevance

/openbsd-current/games/mille/
H A Dmille.c94 || Player[COMP].total >= 5000)) {
95 if (Player[COMP].total < Player[PLAYER].total)
97 else if (Player[COMP].total > Player[PLAYER].total)
98 Player[COMP].games++;
99 Player[COMP].total = 0;
121 } while (Player[COMP].total < 5000
H A Dmisc.c128 pp = &Player[COMP];
207 if (Player[PLAYER].total >= 5000 || Player[COMP].total >= 5000) {
214 if (Player[PLAYER].total > Player[COMP].total)
216 else if (Player[PLAYER].total < Player[COMP].total)
217 Player[COMP].games++;
218 Player[COMP].total = 0;
H A Dinit.c61 if (i == COMP) {
128 for (pp = Player; pp <= &Player[COMP]; pp++) {
150 for (pp = Player; pp <= &Player[COMP]; pp++) {
198 for (pp = Player; pp <= &Player[COMP]; pp++) {
206 Player[COMP].was_finished = !Finished;
H A Dextern.c75 Handstart = COMP, /* Player who starts hand */
H A Dmove.c100 if (Play == COMP) {
158 op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
490 if (Play == COMP)
H A Dmille.h68 #define COMP 1 macro
H A Dcomp.c56 pp = &Player[COMP];
/openbsd-current/gnu/usr.bin/perl/
H A Dconfigure.com7264 $ CALL Bad_environment "COMP"

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