Searched refs:B_COLS (Results 1 - 4 of 4) sorted by relevance

/openbsd-current/games/tetris/
H A Dshapes.c48 #define TL -B_COLS-1 /* top left */
49 #define TC -B_COLS /* top center */
50 #define TR -B_COLS+1 /* top right */
53 #define BL B_COLS-1 /* bottom left */
54 #define BC B_COLS /* bottom center */
55 #define BR B_COLS+1 /* bottom right */
76 /*18*/ { 6, 6, { TC, BC, 2*B_COLS } }/* sticks out */
H A Dtetris.h55 #define B_COLS 12 macro
57 #define B_SIZE (B_ROWS * B_COLS)
83 #define CTOD(x) ((x) * 2 + (((Cols - 2 * B_COLS) >> 1) - 1))
H A Dtetris.c87 *p++ = i <= (2 * B_COLS) || (i % B_COLS) < 2;
101 base = i * B_COLS + 1;
103 for (j = B_COLS - 2; *p++ != 0;) {
107 memset(&board[base], 0, B_COLS - 2);
111 board[base + B_COLS] = board[base];
112 memset(&board[1], 0, B_COLS - 2);
246 pos = A_FIRST*B_COLS + (B_COLS/2)-1;
261 if (fits_in(curshape, pos + B_COLS)) {
[all...]
H A Dscreen.c379 curscreen[D_LAST * B_COLS - 1] = -1;
413 t = c + r * B_COLS;
416 tr = t / B_COLS;
417 tc = t % B_COLS;
425 bp = &board[D_FIRST * B_COLS];
426 sp = &curscreen[D_FIRST * B_COLS];
429 for (i = 0; i < B_COLS; bp++, sp++, i++) {
457 #define STOP (B_COLS - 3)

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