Searched refs:BSZ1 (Results 1 - 4 of 4) sorted by relevance

/openbsd-current/games/gomoku/
H A Dbdisp.c91 for (i = 1; i < BSZ1; i++) {
96 for (j = BSZ1; --j > 0; ) {
99 move(20 - j, 2 * BSZ1 + 1);
103 for (i = 1; i < BSZ1; i++) {
155 for (j = BSZ1; --j > 0; ) {
156 for (i = 1; i < BSZ1; i++) {
157 move(BSZ1 - j, 2 * i + 1);
158 sp = &board[i + j * BSZ1];
186 for (j = BSZ1; --j > 0; ) {
189 for (i = 1; i < BSZ1;
[all...]
H A Dstoc.c65 snprintf(buf, sizeof buf, "%c%d", letters[s % BSZ1], s / BSZ1);
H A Dgomoku.h40 #define BSZ1 (BSZ+1) macro
44 #define BAREA (BSZ2*BSZ1+1)
55 #define MUP (BSZ1)
56 #define MDOWN (-BSZ1)
94 #define PT(x,y) ((x) + BSZ1 * (y))
H A Dbdinit.c57 for (j = 0; ++j < BSZ1; sp++) { /* for each row */
58 for (i = 0; ++i < BSZ1; sp++) { /* for each column */
137 for (i = BSZ1; --i >= 0; sp++) {

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