Searched refs:BFLAG (Results 1 - 4 of 4) sorted by relevance

/openbsd-current/games/gomoku/
H A Dbdinit.c64 sp->s_flg |= (BFLAG << 1) | (BFLAG << 2) |
65 (BFLAG << 3);
91 sp->s_flg |= BFLAG | (BFLAG << 1);
100 if (!(sp->s_flg & (BFLAG << 1))) {
109 sp->s_flg |= (BFLAG << 3);
113 !(sp->s_flg & (BFLAG << 3))) {
122 if (sp->s_flg & (BFLAG << r))
194 bmask = BFLAG <<
[all...]
H A Dmakemove.c83 bmask = BFLAG << r;
220 bmask = BFLAG << r;
280 bmask1 = BFLAG << r1;
H A Dgomoku.h237 #define BFLAG 0x010000 /* frame intersects border or dead */ macro
H A Dpickmove.c424 * Also skip blocked frames (BFLAG) and frames that are <1,x>
427 bmask = (BFLAG | FFLAG | MFLAG) << r;

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