Searched refs:m_currentFrame (Results 1 - 2 of 2) sorted by relevance

/netgear-R7000-V1.0.7.12_1.2.5/ap/gpl/amule/wxWidgets-2.8.12/src/generic/
H A Danimateg.cpp277 m_currentFrame = 0;
390 m_currentFrame = 0;
401 m_currentFrame = 0;
480 // frames, we can be sure that m_backingStore contains the m_currentFrame-1
481 // frame and thus we just need to dispose the m_currentFrame-1 frame and
482 // render the m_currentFrame-th one.
484 if (m_currentFrame == 0)
491 switch (m_animation.GetDisposalMethod(m_currentFrame-1))
494 DisposeToBackground(dc, m_animation.GetFramePosition(m_currentFrame-1),
495 m_animation.GetFrameSize(m_currentFrame
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/netgear-R7000-V1.0.7.12_1.2.5/ap/gpl/amule/wxWidgets-2.8.12/include/wx/generic/
H A Danimate.h161 unsigned int m_currentFrame; // Current frame member in class:wxAnimationCtrl

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