Searched refs:depths (Results 1 - 6 of 6) sorted by relevance

/netgear-R7000-V1.0.7.12_1.2.5/components/opensource/linux/linux-2.6.36/drivers/firewire/
H A Dcore-topology.c143 * the hop count is the sum of the two biggest child depths plus 2.
150 int depths[2] = { -1, -1 }; local
161 if (node->ports[i]->max_depth > depths[0]) {
162 depths[1] = depths[0];
163 depths[0] = node->ports[i]->max_depth;
164 } else if (node->ports[i]->max_depth > depths[1])
165 depths[1] = node->ports[i]->max_depth;
168 node->max_depth = depths[0] + 1;
169 node->max_hops = max(max_child_hops, depths[
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/netgear-R7000-V1.0.7.12_1.2.5/ap/gpl/amule/wxWidgets-2.8.12/src/unix/
H A Ddisplayx11.cpp279 int* depths = XListDepths((Display*)wxGetDisplay(), 0, &count_return); local
281 if ( depths )
285 wxVideoMode mode(m_rect.GetWidth(), m_rect.GetHeight(), depths[x]);
292 XFree(depths);
/netgear-R7000-V1.0.7.12_1.2.5/ap/gpl/amule/wxWidgets-2.8.12/include/wx/x11/nanox/X11/
H A DXlib.h221 int ndepths; /* number of depths possible */
222 Depth *depths; /* list of allowable depths on the screen */ member in struct:__anon379
/netgear-R7000-V1.0.7.12_1.2.5/ap/gpl/amule/wxWidgets-2.8.12/docs/latex/wx/
H A Dtbitmap.tex80 very differently, depending on colour depths and platform.
H A Dbitmap.tex63 For other bit depths, the behaviour is platform dependent: under Windows, the
H A Dbody.tex629 to remember similar incidents that threw you into the depths of despair. But

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