Searched refs:money (Results 1 - 15 of 15) sorted by relevance

/netbsd-current/games/monop/
H A Dspec.c58 worth = cur_p->money + prop_worth(cur_p);
66 cur_p->money -= 200;
74 cur_p->money -= worth;
96 cur_p->money -= 75;
H A Djail.c74 cur_p->money -= 50;
90 cur_p->money -= 50;
H A Drent.c94 cur_p->money -= rnt;
95 plp->money += rnt;
H A Dtrade.c138 if (pp->money > 0) {
139 printf("You have $%d. ", pp->money);
224 pl_fr->money -= from->cash;
225 pl_to->money += from->cash;
246 if (cur_p->money <= 0) {
252 /* If you ran out of money by buying current location */
291 trades[1].cash = cur_p->money > 0 ? cur_p->money : 0;
326 play[0].money+prop_worth(&play[0]));
H A Dmorg.c147 cur_p->money += price;
211 cur_p->money -= price;
223 while (cur_p->money < 0) {
H A Dmisc.c67 * This routine tells the player if he's out of money.
72 if (cur_p->money < 0)
73 printf("That leaves you $%d in debt\n", -cur_p->money);
74 else if (cur_p->money == 0)
76 else if (fixing && !told_em && cur_p->money > 0) {
H A Dcards.c255 case '+': /* get money */
259 play[i].money -= num;
262 cur_p->money += num;
264 case '-': /* lose money */
268 play[i].money += num;
271 cur_p->money -= num;
327 cur_p->money -= num;
H A Dprop.c185 } else if (cur_bid > play[i].money) {
187 play[i].money);
199 play[i].money -= cur_max;
H A Dprint.c182 pl + 1, pp->money + prop_worth(pp));
183 printf("\t$%d", pp->money);
H A Dmonop.h123 int money; /* amount of money */ member in struct:plr_st
H A Dmonop.c246 cur_p->money, board[cur_p->loc].name);
293 play[i].money = 1500;
H A Dexecute.c137 cur_p->money += 200;
179 cur_p->money -= sqp->cost;
285 fprintf(outf, " money %d\n", play[i].money);
606 } else if (!strcmp(attribute, "money")) {
607 if (getnum(attribute, txt, 0, INT_MAX, &pp->money) < 0) {
H A Dhouses.c208 cur_p->money -= total_purchase * price;
316 cur_p->money += tot * price;
/netbsd-current/games/snake/snake/
H A Dsnake.c49 * You move around the screen with arrow keys trying to pick up money
104 static struct point money; variable in typeref:struct:point
116 static int chunk; /* amount of money given at a time */
212 * chunk is the amount of money the user gets for each $.
222 * an infinite amount of money.
239 snrand(&money);
314 repeat = you.col - money.col;
323 repeat = you.line - money.line;
332 repeat = money.col - you.col;
341 repeat = money
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/netbsd-current/external/lgpl3/gmp/dist/mpn/x86/k6/
H A Dsqr_basecase.asm80 C at least be getting value for money, because 35x35 spends something like

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