/netbsd-current/games/hack/ |
H A D | def.gen.h | 68 xchar gx,gy; member in struct:gen
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H A D | def.gold.h | 68 xchar gx,gy; member in struct:gold
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H A D | hack.dog.c | 201 xchar gx = 0, gy = 0, gtyp, otyp; /* current goal */ local 204 #define GDIST(x,y) ((x-gx)*(x-gx) + (y-gy)*(y-gy)) 275 gx = gy = 0; /* suppress 'used before set' message */ 286 DDIST(obj->ox, obj->oy) < DDIST(gx, gy))) { 288 gy = obj->oy; 295 gy = obj->oy; 303 gy = u.uy; 309 gx = gy = FAR; /* random, far away */ 311 if (dist(gx, gy) > [all...] |
H A D | hack.vault.c | 184 int x, y, dd, gx, gy; local 206 gy = y; 215 dy = (gy > y) ? 1 : (gy < y) ? -1 : 0; 216 if (abs(gx - x) >= abs(gy - y)) 256 egd->gdy = gy; 269 int x, y, dx, dy, gx, gy, nx, ny, typ; local 315 gy = egd->gdy; 317 dy = (gy > y) ? 1 : (gy < [all...] |
H A D | hack.mon.c | 321 xchar gx, gy, nix, niy, chcnt; local 403 gy = u.uy; 420 gy = cp->y; 435 if ((dd = DIST(omx, omy, gold->gx, gold->gy)) < mind) { 438 gy = gold->gy; 450 gy = otmp->oy; 456 gy = u.uy; 480 int d1 = DIST(nx, ny, gx, gy); 481 int d2 = DIST(nix, niy, gx, gy); [all...] |
H A D | hack.shk.c | 942 xchar gx, gy, omx, omy, nx, ny, nix, niy; local 983 gy = ESHK(shkp)->shk.y; 984 satdoor = (gx == omx && gy == omy); 987 gy = u.uy; 996 gy = u.uy; 1001 #define GDIST(x,y) ((x-gx)*(x-gx)+(y-gy)*(y-gy)) 1016 avoid = (u.uinshop && dist(gx, gy) > 8); 1025 appr = gx = gy = 0; 1029 if (omx == gx && omy == gy) [all...] |
H A D | hack.mkobj.c | 217 gold->gy = y;
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H A D | hack.read.c | 347 if (gtmp->gx != u.ux || gtmp->gy != u.uy) 358 at(gtmp->gx, gtmp->gy, '$');
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H A D | hack.invent.c | 355 if (gold->gx == x && gold->gy == y)
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/netbsd-current/sys/external/bsd/drm2/dist/drm/i915/display/ |
H A D | intel_tv.c | 66 u16 ry, gy, by, ay; member in struct:color_conversion 137 * 12 bit fields (gy, rv, bu) 194 .ry = 0x0332, .gy = 0x012d, .by = 0x07d3, .ay = 0x0104, 204 .ry = 0x0332, .gy = 0x012d, .by = 0x07d3, .ay = 0x0133, 214 .ry = 0x0332, .gy = 0x012d, .by = 0x07d3, .ay = 0x0119, 224 .ry = 0x0332, .gy = 0x012d, .by = 0x07d3, .ay = 0x014c, 234 .ry = 0x0332, .gy = 0x012d, .by = 0x07d3, .ay = 0x0113, 244 .ry = 0x0332, .gy = 0x012d, .by = 0x07d3, .ay = 0x0145, 254 .ry = 0x0332, .gy = 0x012d, .by = 0x07d3, .ay = 0x0104, 264 .ry = 0x0332, .gy [all...] |