Searched refs:detect_monster (Results 1 - 7 of 7) sorted by relevance

/netbsd-current/games/rogue/
H A Dsave.c128 r_write(fp, &detect_monster, sizeof(detect_monster));
157 r_write(fp, &detect_monster, sizeof(detect_monster));
191 r_read(fp, &detect_monster, sizeof(detect_monster));
229 r_read(fp, &detect_monster, sizeof(detect_monster));
H A Dmonster.c281 if ((!(detect_monster || see_invisible || r_see_invisible) &&
297 if ((!(detect_monster || see_invisible || r_see_invisible) &&
471 if (!detect_monster) {
485 if (!blind && (detect_monster || rogue_can_see(row, col))) {
487 (detect_monster || see_invisible || r_see_invisible))) {
593 !(detect_monster || see_invisible || r_see_invisible))) {
654 detect_monster = 1;
H A Duse.c65 boolean detect_monster = 0; variable
527 if (detect_monster) {
568 if (detect_monster) {
H A Dzap.c221 if (detect_monster || rogue_can_see(row, col)) {
H A Drogue.h233 short d_enchant; /* room char when detect_monster */
645 extern boolean detect_monster;
H A Droom.c164 !(detect_monster && (dungeon[i][j] & MONSTER))) {
H A Dlevel.c386 detect_monster = see_invisible = 0;

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