Searched refs:detect_monster (Results 1 - 7 of 7) sorted by relevance
/netbsd-current/games/rogue/ |
H A D | save.c | 128 r_write(fp, &detect_monster, sizeof(detect_monster)); 157 r_write(fp, &detect_monster, sizeof(detect_monster)); 191 r_read(fp, &detect_monster, sizeof(detect_monster)); 229 r_read(fp, &detect_monster, sizeof(detect_monster));
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H A D | monster.c | 281 if ((!(detect_monster || see_invisible || r_see_invisible) && 297 if ((!(detect_monster || see_invisible || r_see_invisible) && 471 if (!detect_monster) { 485 if (!blind && (detect_monster || rogue_can_see(row, col))) { 487 (detect_monster || see_invisible || r_see_invisible))) { 593 !(detect_monster || see_invisible || r_see_invisible))) { 654 detect_monster = 1;
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H A D | use.c | 65 boolean detect_monster = 0; variable 527 if (detect_monster) { 568 if (detect_monster) {
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H A D | zap.c | 221 if (detect_monster || rogue_can_see(row, col)) {
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H A D | rogue.h | 233 short d_enchant; /* room char when detect_monster */ 645 extern boolean detect_monster;
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H A D | room.c | 164 !(detect_monster && (dungeon[i][j] & MONSTER))) {
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H A D | level.c | 386 detect_monster = see_invisible = 0;
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