Searched refs:coin_toss (Results 1 - 9 of 9) sorted by relevance

/netbsd-current/games/rogue/
H A Drandom.c143 coin_toss(void) function
H A Dring.c245 ring->is_cursed = coin_toss();
H A Dspec_hit.c453 if (coin_toss()) {
486 if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
H A Dobject.c185 n = coin_toss() ? get_rand(2, 4) : get_rand(3, 5);
528 if (coin_toss()) {
H A Dmove.c404 if (coin_toss()) {
H A Drogue.h472 int coin_toss(void);
H A Duse.c223 if (coin_toss()) {
H A Dlevel.c525 ((rooms[rn].is_room & R_CROSS) && coin_toss())) {
583 if (coin_toss()) {
H A Dmonster.c145 if ((monster->m_flags & WANDERS) && coin_toss()) {
761 return(coin_toss() ? 1 : 0);

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