Searched refs:arrow_location (Results 1 - 1 of 1) sorted by relevance

/netbsd-current/games/wump/
H A Dwump.c409 int j, arrow_location, lnk, ok; local
422 arrow_location = player_loc;
439 if (cave[arrow_location].tunnel[j] == next)
446 arrow_location = (random() % room_num) + 1;
448 arrow_location = next;
455 arrow_location, next);
456 else if (cave[arrow_location].tunnel[lnk] > room_num)
460 cave[arrow_location].tunnel[lnk]);
465 arrow_location, next,
466 cave[arrow_location]
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