Searched refs:add_to_pack (Results 1 - 5 of 5) sorted by relevance
/netbsd-current/games/rogue/ |
H A D | init.c | 157 (void)add_to_pack(obj, &rogue.pack, 1); 165 (void)add_to_pack(obj, &rogue.pack, 1); 174 (void)add_to_pack(obj, &rogue.pack, 1); 184 (void)add_to_pack(obj, &rogue.pack, 1); 194 (void)add_to_pack(obj, &rogue.pack, 1);
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H A D | object.c | 242 (void)add_to_pack(obj, &level_objects, 0); 251 (void)add_to_pack(obj, &level_objects, 0); 801 (void)add_to_pack(obj, &rogue.pack, 1);
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H A D | pack.c | 66 add_to_pack(object *obj, object *pack, int condense) function 146 obj = add_to_pack(obj, &rogue.pack, 1);
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H A D | rogue.h | 638 object *add_to_pack(object *, object *, int);
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H A D | monster.c | 714 (void)add_to_pack(monster, &level_monsters, 0);
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