Searched refs:add_to_pack (Results 1 - 5 of 5) sorted by relevance

/netbsd-current/games/rogue/
H A Dinit.c157 (void)add_to_pack(obj, &rogue.pack, 1);
165 (void)add_to_pack(obj, &rogue.pack, 1);
174 (void)add_to_pack(obj, &rogue.pack, 1);
184 (void)add_to_pack(obj, &rogue.pack, 1);
194 (void)add_to_pack(obj, &rogue.pack, 1);
H A Dobject.c242 (void)add_to_pack(obj, &level_objects, 0);
251 (void)add_to_pack(obj, &level_objects, 0);
801 (void)add_to_pack(obj, &rogue.pack, 1);
H A Dpack.c66 add_to_pack(object *obj, object *pack, int condense) function
146 obj = add_to_pack(obj, &rogue.pack, 1);
H A Drogue.h638 object *add_to_pack(object *, object *, int);
H A Dmonster.c714 (void)add_to_pack(monster, &level_monsters, 0);

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