Searched refs:a_axis (Results 1 - 1 of 1) sorted by relevance

/netbsd-current/games/testpat/
H A Dtestpat.c61 float a_axis, b_axis; local
112 a_axis = y_limit / 2;
133 circle_int = (i - a_axis) / a_axis;
138 circle_int = powf(a_axis, 2) - powf(i - a_axis, 2);
473 if (line != a_axis) {

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