Searched refs:WAND_SYM (Results 1 - 7 of 7) sorted by relevance

/netbsd-current/games/hack/
H A Ddef.objclass.h111 #define WAND_SYM '/' macro
H A Dhack.shknam.c192 WAND_SYM, shkwands
H A Dhack.objnam.c118 case WAND_SYM:
265 case WAND_SYM:
368 case WAND_SYM:
445 static const char wrpsym[] = {WAND_SYM, RING_SYM, POTION_SYM, SCROLL_SYM, GEM_SYM};
655 else if (let == WAND_SYM)
659 if (let != WAND_SYM && spesgn == -1)
H A Ddef.objects.h272 WAND_SYM, prob, 0, 3, flags, 0, 0 }
349 WAND_SYM, RING_SYM, GEM_SYM, 0 };
H A Dhack.mkobj.c166 case WAND_SYM:
H A Dhack.u_init.c154 {UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0},
410 trop->trolet = WAND_SYM;
H A Dhack.shk.c180 RING_SYM, WAND_SYM, WEAPON_SYM, FOOD_SYM, SCROLL_SYM,
857 case WAND_SYM:

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