Searched refs:T_STATE (Results 1 - 1 of 1) sorted by relevance

/netbsd-current/games/atc/
H A Dinput.c128 #define T_STATE stack[level].state macro
241 T_STATE = 0;
255 st[T_STATE].rule[ruleno].str, tval);
258 newstate = st[T_STATE].rule[ruleno].to_state;
266 T_STATE = newstate;
291 for (i = 0; i < st[T_STATE].num_rules; i++) {
292 if (st[T_STATE].rule[i].token == c ||
293 st[T_STATE].rule[i].token == tval) {
302 } while (T_STATE != -1);

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